Ap, ok, thanks, I thought it was an issue in Royale, that needs just a bit
of organization and cleaning of imports, that should happen when work is in
progress, so now all is more clear

thanks! :)

El mar., 13 nov. 2018 a las 17:03, Josh Tynjala (<[email protected]>)
escribió:

> I think I know how to resolve this issue, as mentioned here:
>
> https://github.com/BowlerHatLLC/vscode-as3mxml/issues/218
>
> I simply haven't had the time to dig in and make it happen yet.
>
> - Josh
>
> On 2018/11/13 10:31:22, Harbs <[email protected]> wrote:
> > Josh has had trouble getting this to work.
> >
> > Some details on related issues:
> >
> > https://github.com/BowlerHatLLC/vscode-as3mxml/issues/155
> > https://github.com/BowlerHatLLC/vscode-as3mxml/issues/265
> >
> > > On Nov 13, 2018, at 4:02 AM, Alex Harui <[email protected]>
> wrote:
> > >
> > > If VSCode and Moonshine cannot handle the way we build the projects
> right now from the command-line, then they should probably make changes so
> it works.  I would guess that they do but the project files are not set up
> correctly.  There are separate manifests for the SWF-only classes.  Any
> Royale user of these IDEs should be allowed to do that and not have every
> file in the source-path included in the compilation.  So, IMO, the
> COMPILE::SWF changes should be reverted and the IDE projects fixed or the
> IDEs themselves should be fixed.
> > >
> > > Regarding making a bead for FocusEvent, I don't know how to predict
> what you will need.  We already have application level beads like
> SimpleStatesImpl.as.  Hopefully FocusEvents can be added in that way.  If
> the code in HTMLElementWrapper needs refactoring to allow plugging in
> different handlers that may be ok.  It occurred to me that maybe we
> shouldn't even bake in MouseConverter.  I haven't looked at how Touch is
> handled on touch devices and whether it is an either/or with Mouse or not.
> > >
> > > HTH,
> > > -Alex
> > >
> > >
> > > On 11/12/18, 2:55 AM, "Carlos Rovira" <[email protected]
> <mailto:[email protected]>> wrote:
> > >
> > >    Hi Alex,
> > >
> > >    I put the COMPILE::SWF in the imports due to all the warnings in VS
> Code
> > >    (and suppose that will be the same in Moonlight since uses the same
> core
> > >    and other IDEs using the compiler model as the source for warnings
> and
> > >    errors)
> > >
> > >    If this doesn't make a problem, I think we could have as is to
> avoid all
> > >    those warnings and keep the IDEs clean (at least from royale
> framework
> > >    code), if that causes another some side problem we can revert the
> commit. I
> > >    suppose for your message that is not a problem, and is just that I
> didn't
> > >    write to give the reason behind this, right?
> > >
> > >    Regarding FocusEvent, ok I'll make it a bead, but I'd want to know
> more
> > >    about this. There's something more I should need to take into
> account apart
> > >    from the starting pieces a committed to the branch? something in the
> > >    compiler or in typedefs?. IOW, if you tell me there's no more
> pieces, I can
> > >    focus on make the converter a bead and look why my tries are not
> working
> > >    right now.
> > >
> > >    @Harbs <[email protected]>  you +1 is to all the thread or only
> to make
> > >    focus a bead?
> > >
> > >    thanks
> > >
> > >
> > >
> > >
> > >    El lun., 12 nov. 2018 a las 8:00, Harbs (<[email protected]>)
> escribió:
> > >
> > >> +1
> > >>
> > >>> On Nov 12, 2018, at 2:20 AM, Alex Harui <[email protected]>
> > >> wrote:
> > >>>
> > >>> I don't think FocusEventConverter should be baked into
> > >> HTMLElementWrapper.
> > >>
> > >>
> > >
> > >    --
> > >    Carlos Rovira
> > >
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> >
>


-- 
Carlos Rovira
http://about.me/carlosrovira

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