Any idea what it’s used for? Is it supposed to be the same as MouseEvent.clientY ? If so, why do we have this sequence in DragEvent.createEvent() (event being MouseEvent)?
var localPoint:Point = new Point(event.screenX, event.screenY); var clientPoint:Point = PointUtils.localToGlobal(localPoint, event.target); de.clientX = clientPoint.x; de.clientY = clientPoint.y; I’d like to use it for SensitiveSingleSelectionDropTargetBead but the values don’t make sense to me. I don’t see it being used anywhere in the framework right now.