Any idea what it’s used for? Is it supposed to be the same as 
MouseEvent.clientY ? If so, why do we have this sequence in 
DragEvent.createEvent() (event being MouseEvent)?

                                                                var 
localPoint:Point = new Point(event.screenX, event.screenY);
                                                                var 
clientPoint:Point = PointUtils.localToGlobal(localPoint, event.target);
                                                                de.clientX = 
clientPoint.x;
                                                                de.clientY = 
clientPoint.y;

I’d like to use it for SensitiveSingleSelectionDropTargetBead but the values 
don’t make sense to me. I don’t see it being used anywhere in the framework 
right now.

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