Any idea what it’s used for? Is it supposed to be the same as
MouseEvent.clientY ? If so, why do we have this sequence in
DragEvent.createEvent() (event being MouseEvent)?
var
localPoint:Point = new Point(event.screenX, event.screenY);
var
clientPoint:Point = PointUtils.localToGlobal(localPoint, event.target);
de.clientX =
clientPoint.x;
de.clientY =
clientPoint.y;
I’d like to use it for SensitiveSingleSelectionDropTargetBead but the values
don’t make sense to me. I don’t see it being used anywhere in the framework
right now.