It is fine to have a utility function such as this, but IMO, it doesn't 
actually solve the problem.  If the original bead does not know how to remove 
itself, then a version of that bead needs to be created that does know how to 
remove itself.  While we could add replaceable versions of every bead, that 
would flood the documentation and code-intelligence eventually.

Replacing beads should be a rare occurrence and the APIs should indicate that.  
I guess I am not making myself clear, but every time I say  we are going to 
remove "removeBead" I always say that there will be a utility function to do it 
and then someone responds with "hey we still need a way to do this".  That way 
is the utility function.

It might turn out that there is a way to write most beads in a way that another 
bead can clean it up.  That requires making event handlers public instead of 
private/protected, which isn't my favorite idea since it also clutters 
code-intelligence and documentation.

One other idea along these lines that I've never tried is a "splitter bead".  
In electronics and elsewhere, a splitter allows one plug to plug in two things, 
with an optional switch.  So a LayoutSplitterBead (which is also a strand) 
would allow both a HorizontalLayout and VerticalLayout to be on its strand, and 
have some flag that switches which layout is in play by redirecting calls to 
one of the two beads.

HTH,
-Alex

On 1/28/19, 2:57 AM, "Carlos Rovira" <carlosrov...@apache.org> wrote:

    Hi Harbs
    
    this seems to me the right way to go.
    
    In the current case, I think Jewel should not know about how to clean
    itself since is not PAYG. So Piotr should subclass the bead and add the
    clean up functionality an configure as default in this project. Then use
    your replaceBead to do the change
    
    thanks all for taking a look, I think we got it :)
    
    @Piotr solves that your problem?
    
    Carlos
    
    
    El lun., 28 ene. 2019 a las 11:20, Harbs (<harbs.li...@gmail.com>) escribió:
    
    > I just added a utility function for this.
    >
    > I thought of checking to see if the bead has a beadRemoved() method and
    > conditionally calling that, but it seemed not PAYG and hacky.
    >
    > My thoughts are to use this like so:
    >
    > var removedBead:MyBeadThatKnowsHowToCleaupAfterItself =
    > replaceBead(strand, newBead,ILayoutBead);
    > if(removedBead)removedBead.cleanup();
    >
    > > On Jan 28, 2019, at 12:06 PM, Harbs <harbs.li...@gmail.com> wrote:
    > >
    > > I mentioned a long time ago that I really want to implement a
    > notification system for strands and beads. I’ve always felt that events 
are
    > kind of hacky.
    > >
    > > I would require a little bit of scaffolding for the notifications so
    > it’s not truly PAYG, but the notifications could really be plug and play. 
I
    > think the net result would be less code as opposed to the current system 
of
    > sending events.
    > >
    > > For this case, I think a replaceBead() utility function would probably
    > do the trick.
    > >
    > >> On Jan 28, 2019, at 10:38 AM, Carlos Rovira <carlosrov...@apache.org>
    > wrote:
    > >>
    > >> HI Alex
    > >>
    > >> mostly agree with your thoughts. Just some points:
    > >>
    > >> * While I think beads should be "instantiation time", don't agree with
    > >> wanting to remove the "removeBead" method. We're a framework, and 
people
    > >> will find this problem. So is difficult to explain the we don't have 
any
    > >> way to do this
    > >> * In the other hand, I think we should have as you proposed in your
    > >> response, some utility function to handle this, so people could manage
    > it
    > >> in this strange case.
    > >>
    > >> So, finally, I think Piotr, should create a class function or something
    > >> like this. If he can do something generalist, that could go to our
    > repo, if
    > >> is something more tied to his code, that should go to his codebase.
    > >>
    > >> Thoughts?
    > >>
    > >>
    > >> El lun., 28 ene. 2019 a las 6:40, Alex Harui (<aha...@adobe.com.invalid
    > >)
    > >> escribió:
    > >>
    > >>> I know there have been other responses, but I think this original post
    > is
    > >>> the best place for my response.
    > >>>
    > >>> IMO, sealed classes are another safety/security measure.  Changing the
    > >>> code in a class at runtime invites opportunities for hacking that are
    > >>> really hard to detect.  The set of beads assigned to a strand would be
    > >>> instantiated in the constructor if we could do it that early, but we
    > want
    > >>> to allow someone to declare options/overrides of default behavior and
    > the
    > >>> only practical way to do it is to wait a bit.  But once the
    > instantiation
    > >>> lifecycle is over, you really should be able to examine what the
    > instance
    > >>> is composed of.   It shouldn't change later.  Later changes create all
    > >>> kinds of havoc for code coverage tools, debugging, and other
    > productivity
    > >>> issues.
    > >>>
    > >>> So, IMO, it is best to try to make the composition of an instance
    > >>> declarable at author-time.  If you need to specify something for an
    > inner
    > >>> child, we have ways of doing that.  ItemRenderers specify the inner
    > >>> children of a list.  A Panel's TitleBar can be swapped for a different
    > >>> titlebar.  If you want a component that can switch between laying out
    > >>> horizontally and vertically, you could use states or other techniques
    > to
    > >>> swap between a child with HorizonalLayout and a child with
    > VerticalLayout,
    > >>> but changing a single child's beads at runtime is not a best
    > practice.  You
    > >>> could also create a VerticalOrHorizontalLayout bead.  All of these
    > >>> techniques make it easier to see at author-time what the pieces are.
    > That
    > >>> way, when debugging into the child where the MXML/CSS said
    > HorizontalLayout
    > >>> and  you see a VerticalLayout, you are less likely to be surprised and
    > >>> think there is a bug in the layout assignment when there isn't.
    > >>>
    > >>> And thus, because of PAYG, none of our existing beads carry code
    > around to
    > >>> cleanup if removed from the strand, and I've mentioned recently that I
    > >>> seriously considering we should take removeBead out of IStrand and
    > UIBase.
    > >>> However, I agree with whoever responded that we shouldn't block bead
    > >>> removal.  We should just make it a truly rare occurrence.  Somebody,
    > some
    > >>> day, will come up with a rare reason to need it.  But they will need
    > to use
    > >>> beads that carry extra code that does the clean up and call some
    > utility
    > >>> function that removes the bead from the strand.
    > >>>
    > >>> So, I don't fully understand this scenario and am too backlogged to
    > really
    > >>> dig through it, but please first attempt to find patterns that allow
    > >>> specification of the children and their layout at author-time.  Think
    > of
    > >>> beads as an instantiation-time composition of a class instance.  Then
    > >>> consider beads that can go "both ways".  Then consider beads that can
    > be
    > >>> removed.  But for PAYG reasons, we don't want to have all beads know
    > how to
    > >>> be removed.
    > >>>
    > >>> My 2 cents,
    > >>> -Alex
    > >>>
    > >>> On 1/27/19, 12:26 AM, "Carlos Rovira" <carlosrov...@apache.org>
    > wrote:
    > >>>
    > >>>   Hi,
    > >>>
    > >>>   Piotr and I found a situation where we don't know how to solve with
    > >>> some
    > >>>   generalist solution. Hope others here could give some ideas.
    > >>>
    > >>>   The setup: We have a layout bead that decorates the strand with a 
css
    > >>> class
    > >>>   selector. The bead is configured in CSS as a default bead
    > >>>
    > >>>   The problem: We found that adding another layout bead at runtime 
that
    > >>>   "substitute" the default bead and adds other CSS class selector, 
left
    > >>> the
    > >>>   selector(s) from the old layout bead untouched.
    > >>>
    > >>>   Notice that adding the new layout bead in MXML through beads array 
is
    > >>> ok,
    > >>>   since (I think) default bead is never instantiated and the second 
one
    > >>> is
    > >>>   the only one running its code. The problem happens if we try to do
    > the
    > >>>   change at runtime at a later time.
    > >>>
    > >>>   So, our question is: How to deal with beads that are already
    > >>> instantiated
    > >>>   and needs to be removed. How we should operate with it? Should be
    > have
    > >>> some
    > >>>   removal mechanism in Royale to do this?
    > >>>
    > >>>   For more info and code about this issue, Piotr shared some source
    > code
    > >>> in
    > >>>   other recent thread about Jewel Group.
    > >>>
    > >>>   Thanks
    > >>>
    > >>>   --
    > >>>   Carlos Rovira
    > >>>
    > >>>
    > 
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    > >>>
    > >>>
    > >>>
    > >>
    > >> --
    > >> Carlos Rovira
    > >> 
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    > >
    >
    >
    
    -- 
    Carlos Rovira
    
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