Thanks for checking that, Carlos. I think it should be quick to add this to Royale after I am back from vacation.
On Mon, 20 Jan 2020, 01:21 Carlos Rovira, <carlosrov...@apache.org> wrote: > Hi Greg, > > awesome work! Hope you can get ANT working soon. Although I think is not > required and you can get to that at a later time when you have the time. I > think the most important thing is not break maven/ant builds and not affect > current code. Saving that, I think is safe to commit the work, and then go > incremental from that point. I use to work in that way. If something can > break build or running code, so it can be ensure integrity in one commit, > then is better to work in a branch and merge as soon as you get the safe > state. > > Thanks for working on that. it will make Royale even more interesting. I > think it could be great to use in Jewel for some graphic improvements :) > > Looking at the example, I went through all and see all working good or with > the issues already mentioned in the text part (Mitter, Bitmap repeat > Error,...). Is curious to see that lines and curves seems to render better > now in browsers than in Flash Player where still lacks of some weird > representations when going from rect to curve. > > We'll be showing this as soon as you commit to develop in social networks. > I think this can be of interest for many people out there that can see > Royale reaching new and important capabilities. > > Congrats for what you have achieved here!! Is awesome! :) > > > > El dom., 19 ene. 2020 a las 4:01, Greg Dove (<greg.d...@gmail.com>) > escribió: > > > Just quickly, to add to the list at the bottom of the last email.... > > another thing you can do is download the rendered svg. > > It should open in Inkscape or Illustrator. I have been mainly using > > Inkscape to check that, I think it is more accurate in terms of > conforming > > with svg spec. > > > > > > On Sun, Jan 19, 2020 at 3:41 PM Greg Dove <greg.d...@gmail.com> wrote: > > > > > > > > Just a quick update on where I am at with the above. > > > I was hoping to get the the current code for this in before I go on > > > vacation for the next week, but I won't be able to do that (I need to > > work > > > through the build side of things, I have only got maven working so > far). > > > > > > I have been focused recently on BitmapData support and have what I > think > > > is an adequate starting point for this. > > > it is really only supporting setPixel, setPixel32, fillRect, lock, > > unlock, > > > dispose. I did add a couple of other methods, but have not really > started > > > to test those yet. > > > > > > If you are interested you can test this and let me know of any issues > you > > > see. I have a series of test suites in a live testing app I have been > > using. > > > (This is really meant for desktop use, but does actually show something > > on > > > a large screen tablet). > > > > > > Here is a direct link into one of the bitmap based tests: > > > > > > http://interactionscript.com/royale/swf-graphics/index.html?defaultTest=4,1 > > > See instructions at the end of this email if you want more info about > > what > > > you can do. > > > > > > This is working with beginBitmapFill, and lineBitmapStyle. Smooth vs. > > > non-smooth works on quite a few browsers, but not all browsers seem to > > > support the non-smoothing (i.e. 'non-alias' or 'crisp' scaling) option. > > > Repeat vs. non-repeat needs more work to get it to match because of the > > > way that patterns work in svg vs. how this works in flash. > > > I hope it will be possible using a feConvolveMatrix filter and a > > > 'duplicate' option for 'edgeMode', but I only started looking into that > > > today and need to stop for now. > > > > > > Browsers: So far I think the most problematic browser seems to be > desktop > > > Safari, although IE11 is not great for some gradients. > > > Things seem to work ok also on mobile tablets I tested on (old iPad > and a > > > 6 year old Samsung Tablet with Chrome 59.x). > > > > > > > > > What can you do with the testing app? > > > It's really only to verify what works and what doesn't across browsers. > > > But it would be great - if you have some time to play with it - if you > > > could check to see if there are any glaring issues that I have not yet > > > encountered, and let me know. > > > Here are some things you can do: > > > 1. You can look at all the tests and compare them visually side-by-side > > > between html5 and Flash. > > > 2. if you see bitmapData referenced as a variable in the code display > on > > > the main screen, you can do things with it. For example, in the link > > above > > > it shows 'bitmapData0' being referenced as a var. In that case if you > > typed > > > 'bitmapData0.dispose()' in the javascript console, it will run that > code > > in > > > both javascript and flash, you will see the drawn content that used > that > > > bitmapdata as a fill or stroke suddenly 'unpaint' itself visually. You > > > could also use fillRect, and setPixel etc to run that code in both > > > javascript and flash. Note that BitmapData api is not yet fleshed out > > very > > > much at all. > > > 3. You can (at least on Chome and some other browsers) send the > currently > > > executed code to the javascript console. You can then copy, paste, and > > > change some values before pressing enter to execute the same code with > > > different settings. It will then run that code in both javascript and > > > flash. > > > 3. You can open the javascript console and do a bunch of arbitrary > stuff. > > > When you are doing that, simply imagine you already have imports for > > > Matrix, BitmapData, Rectangle, and that you can simple type > > > 'graphics.{myGraphicsMethodHere}' for the target graphics context. > > > > > > > > -- > Carlos Rovira > http://about.me/carlosrovira >