@Josh Tynjala <joshtynj...@bowlerhat.dev> did you check this page [1]? If
not, I can scrape from it.

a

1. http://www.docsultant.com/site2/articles/flex_cmd.html

On Mon, Nov 23, 2020 at 6:14 PM Andrew Wetmore <cottag...@gmail.com> wrote:

> I guess I better jump on that before it all melts away. I probably have
> some in some crackly downloads from a decade ago, unless I used them to
> feed a fire.
>
> Great work, Josh!
>
> a
>
> On Mon, Nov 23, 2020 at 6:07 PM Josh Tynjala <joshtynj...@bowlerhat.dev>
> wrote:
>
>> I've added all of the new export-* and prevent-rename-* options, including
>> descriptions. I also added several more options that I saw were missing.
>>
>> Eventually, someone needs to fill in this page with *all* of the missing
>> options. Especially the core options that already existed during the Flex
>> days. Adobe has pulled down most of its Flex documentation now, and I'm
>> not
>> sure that the Apache version of Flex ever had them fully documented
>> either.
>> Soon, there may be no documentation for these options anywhere on the web,
>> even for someone persistent and knowledgeable enough to look for legacy
>> content.
>>
>> Most of the missing options may be found in this compiler class
>> (descriptions of each option are usually in jsdoc comments):
>>
>> https://github.com/apache/royale-compiler/blob/develop/compiler-common/src/main/java/org/apache/royale/compiler/config/Configuration.java
>>
>> There are likely some more JS-specific options that are not documented yet
>> in these compiler classes too:
>>
>> https://github.com/apache/royale-compiler/blob/develop/compiler-jx/src/main/java/org/apache/royale/compiler/clients/JSConfiguration.java
>>
>> https://github.com/apache/royale-compiler/blob/develop/compiler-jx/src/main/java/org/apache/royale/compiler/internal/driver/js/goog/JSGoogConfiguration.java
>>
>> --
>> Josh Tynjala
>> Bowler Hat LLC <https://bowlerhat.dev>
>>
>>
>> On Fri, Nov 20, 2020 at 1:08 PM Josh Tynjala <joshtynj...@bowlerhat.dev>
>> wrote:
>>
>> > I'll try to fill in the details soon.
>> >
>> > --
>> > Josh Tynjala
>> > Bowler Hat LLC <https://bowlerhat.dev>
>> >
>> >
>> > On Fri, Nov 20, 2020 at 11:42 AM Andrew Wetmore <cottag...@gmail.com>
>> > wrote:
>> >
>> >> I have added a section that includes the four compiler options that
>> Carlos
>> >> mentioned. If there are more that, when used, reduce output size, they
>> >> should go there. I have not populated the descriptions, as a smart
>> person
>> >> should do that.
>> >>
>> >> a
>> >>
>> >> On Fri, Nov 20, 2020 at 3:23 PM Andrew Wetmore <cottag...@gmail.com>
>> >> wrote:
>> >>
>> >> > Yes, that page is a good location. Should we start a subsection for
>> >> these
>> >> > options which have the benefit of reducing output size?
>> >> >
>> >> > a
>> >> >
>> >> > On Fri, Nov 20, 2020 at 1:48 PM Carlos Rovira <
>> carlosrov...@apache.org>
>> >> > wrote:
>> >> >
>> >> >> Hi Josh,
>> >> >>
>> >> >> thanks for working on this. I finally could get here after weeks of
>> >> hard
>> >> >> work in other things with almost not time.
>> >> >> I tried in Tour de Jewel with:
>> >> >>
>> >> >> -export-public-symbols=false
>> >> >> -prevent-rename-protected-symbols=false
>> >> >> -prevent-rename-internal-symbols=false
>> >> >> -prevent-rename-public-static-methods=false
>> >> >> -prevent-rename-public-instance-methods=false
>> >> >>
>> >> >> (for what I read that's the set it can be used without breaking app)
>> >> >>
>> >> >> and a downsize from 1045kb to 910kb so amazing! :)
>> >> >>
>> >> >> I'll try to add to TodoMVC as well and see what happens ;)
>> >> >>
>> >> >> @Andrew I think you and Josh can add this doc to the Royale Docs
>> >> compiler
>> >> >> options page here [1]
>> >> >>
>> >> >> [1] https://apache.github.io/royale-docs/compiler/compiler-options
>> >> >>
>> >> >>
>> >> >>
>> >> >> El mar, 10 nov 2020 a las 23:36, Josh Tynjala (<
>> >> joshtynj...@bowlerhat.dev
>> >> >> >)
>> >> >> escribió:
>> >> >>
>> >> >> > Hi Andrew,
>> >> >> >
>> >> >> > Yes, I can help with that!
>> >> >> >
>> >> >> > --
>> >> >> > Josh Tynjala
>> >> >> > Bowler Hat LLC <https://bowlerhat.dev>
>> >> >> >
>> >> >> >
>> >> >> > On Mon, Nov 9, 2020 at 3:22 PM Andrew Wetmore <
>> cottag...@gmail.com>
>> >> >> wrote:
>> >> >> >
>> >> >> > > Josh, this is very interesting. I would like to include an
>> >> actionable
>> >> >> > > amount of this information in our user documentation. If I
>> create a
>> >> >> page
>> >> >> > in
>> >> >> > > the help docs for it, can you help me populate instructions
>> based
>> >> on
>> >> >> your
>> >> >> > > researchs?
>> >> >> > >
>> >> >> > > Thanks!
>> >> >> > >
>> >> >> > > Andrew
>> >> >> > >
>> >> >> > > On Mon, Nov 9, 2020 at 6:16 PM Josh Tynjala <
>> >> >> joshtynj...@bowlerhat.dev>
>> >> >> > > wrote:
>> >> >> > >
>> >> >> > > > Hi all,
>> >> >> > > >
>> >> >> > > > Some of you have probably been wondering about my changes to
>> the
>> >> >> > compiler
>> >> >> > > > over the last year or more. I apologize again for occasionally
>> >> >> breaking
>> >> >> > > > things for short periods. It's been quite a challenge getting
>> >> this
>> >> >> > stuff
>> >> >> > > > working, but I'm excited to finally be able to report some
>> real
>> >> >> > > > improvements that pretty much anyone should be able to take
>> >> >> advantage
>> >> >> > of
>> >> >> > > > when building a Royale app.
>> >> >> > > >
>> >> >> > > > First some background. A while back, Harbs asked me to look
>> into
>> >> >> ways
>> >> >> > of
>> >> >> > > > reducing the file size of release builds. As you may know, we
>> use
>> >> >> > > Google's
>> >> >> > > > Closure compiler to optimize our generated JavaScript. Closure
>> >> can
>> >> >> be
>> >> >> > > very
>> >> >> > > > aggressive in its optimizations, by renaming symbols (things
>> like
>> >> >> > > variable
>> >> >> > > > and function names) and removing "dead code" that is detected
>> as
>> >> >> never
>> >> >> > > > being called.
>> >> >> > > >
>> >> >> > > > Closure's optimizations are good, but they also require
>> >> developers
>> >> >> to
>> >> >> > be
>> >> >> > > > very careful about how they write their JavaScript code. When
>> you
>> >> >> > enable
>> >> >> > > > Closure's full optimizations, you are not allowed to use
>> certain
>> >> >> > > JavaScript
>> >> >> > > > features because Closure cannot analyze them properly. For
>> >> instance,
>> >> >> > > > consider the following code:
>> >> >> > > >
>> >> >> > > > var propName= "myProp";
>> >> >> > > > var value = obj[propName];
>> >> >> > > >
>> >> >> > > > When you dynamically access a property with a string, Closure
>> >> cannot
>> >> >> > > > reliably know that the property exists and will be accessed at
>> >> >> runtime.
>> >> >> > > It
>> >> >> > > > may decide to rename or remove that property, which would
>> break
>> >> >> things
>> >> >> > at
>> >> >> > > > runtime.
>> >> >> > > >
>> >> >> > > > ActionScript supports many of the same restricted dynamic
>> >> features
>> >> >> too,
>> >> >> > > so
>> >> >> > > > if you want to support the entire AS3 language, we can't let
>> >> >> Closure do
>> >> >> > > its
>> >> >> > > > full optimization. Luckily, Closure also provides a bit of a
>> >> >> backdoor:
>> >> >> > it
>> >> >> > > > allows you to "export" symbols, which means that they won't be
>> >> >> renamed
>> >> >> > > and
>> >> >> > > > they won't be removed as dead code. Traditionally, we have
>> made
>> >> >> heavy
>> >> >> > use
>> >> >> > > > of this exporting feature in Royale.
>> >> >> > > >
>> >> >> > > > Harbs wanted to know if we absolutely needed to export
>> everything
>> >> >> that
>> >> >> > we
>> >> >> > > > currently export, and if we could potentially allow
>> developers to
>> >> >> turn
>> >> >> > > off
>> >> >> > > > exporting entirely, as long as they follow the stricter rules
>> >> >> required
>> >> >> > by
>> >> >> > > > Closure.
>> >> >> > > >
>> >> >> > > > I won't go into all of the details, but over the last several
>> >> >> months,
>> >> >> > > I've
>> >> >> > > > been changing the compiler to give developers more control
>> over
>> >> >> release
>> >> >> > > > builds. In particular, control over which symbols get
>> exported,
>> >> but
>> >> >> > also
>> >> >> > > > the ability to block Closure from renaming symbols that
>> haven't
>> >> been
>> >> >> > > > exported.
>> >> >> > > >
>> >> >> > > > Now, for some of the results. I'm going to share the output
>> file
>> >> >> size
>> >> >> > of
>> >> >> > > > the release build for several Royale projects with various
>> >> different
>> >> >> > > > compiler options.
>> >> >> > > >
>> >> >> > > > For the example projects included with Royale, I built
>> >> royale-asjs
>> >> >> > commit
>> >> >> > > > 94f12ed0e564b0b443834400dc2fc06d61b90a8a from October 26,
>> 2020.
>> >> If
>> >> >> you
>> >> >> > > want
>> >> >> > > > to try building these examples yourself, the file sizes of
>> >> release
>> >> >> > builds
>> >> >> > > > may be slightly different, if you use a different commit.
>> >> >> > > >
>> >> >> > > > SpectrumBrowser is a project developed by Harbs and his team.
>> I
>> >> used
>> >> >> > > commit
>> >> >> > > > d25a3def972b15ec029ae838f1a8a677d2d158bd from October 20 for
>> the
>> >> >> > results
>> >> >> > > > below. Repo: https://github.com/unhurdle/spectrum-royale/
>> >> >> > > >
>> >> >> > > > To establish a baseline, I built all of these projects with
>> the
>> >> >> older
>> >> >> > > > Royale 0.9.7 compiler first.
>> >> >> > > >
>> >> >> > > > ==========
>> >> >> > > > Baseline: royale-compiler 0.9.7
>> >> >> > > > ==========
>> >> >> > > >
>> >> >> > > > HelloWorld: 68 KB
>> >> >> > > > ASDoc: 231 KB
>> >> >> > > > TourDeJewel: 1074 KB
>> >> >> > > > SpectrumBrowser: 900 KB
>> >> >> > > >
>> >> >> > > > Again, I am building the same AS3/MXML code every time, but
>> these
>> >> >> first
>> >> >> > > > numbers are from building with the older compiler. All apps
>> build
>> >> >> and
>> >> >> > run
>> >> >> > > > successfully.
>> >> >> > > >
>> >> >> > > > -----
>> >> >> > > >
>> >> >> > > > The rest of the results are built with royale-compiler commit
>> >> >> > > > df8bd9f686f1bbf89539e545377b2797c646172c from November 3.
>> >> >> > > >
>> >> >> > > > All results below include the difference in KB and %. These
>> >> values
>> >> >> are
>> >> >> > > > always in comparison to the baseline numbers above.
>> >> >> > > >
>> >> >> > > > ==========
>> >> >> > > > Result 1: 0.9.8 default options
>> >> >> > > > ==========
>> >> >> > > >
>> >> >> > > > HelloWorld: 84 KB (+10 KB / +24%)
>> >> >> > > > ASDoc: 254 KB (+23 KB / +10%)
>> >> >> > > > TourDeJewel: 1105 KB (+31 KB / +3%)
>> >> >> > > > SpectrumBrowser: 936 KB (+36 KB / +4%)
>> >> >> > > >
>> >> >> > > > These examples are slightly larger when built with the newer
>> >> >> compiler.
>> >> >> > > > That's expected. It's not ideal, but in the process of
>> testing a
>> >> >> > > multitude
>> >> >> > > > of things to be sure that nothing had broken after my compiler
>> >> >> > changes, I
>> >> >> > > > discovered some cases where exporting a symbol didn't actually
>> >> work
>> >> >> > > > correctly in 0.9.7! To properly fix the bug and export these
>> >> >> symbols,
>> >> >> > > there
>> >> >> > > > was no choice but to make the file size a bit larger.
>> >> >> > > >
>> >> >> > > > ==========
>> >> >> > > > Result 2: Disable export
>> >> >> > > > ==========
>> >> >> > > >
>> >> >> > > > HelloWorld: 74 KB (+6 KB / +9%)
>> >> >> > > > ASDoc: 227 KB (-4 KB / -2%)
>> >> >> > > > TourDeJewel: 942 KB (-132 KB / -12%)
>> >> >> > > > SpectrumBrowser: 882 KB (-18 KB / -2%)
>> >> >> > > >
>> >> >> > > > In this round, I added the *-export-public-symbols=false*
>> >> compiler
>> >> >> > > option.
>> >> >> > > > You may recall that I said earlier that I also modified the
>> >> >> compiler to
>> >> >> > > > allow a symbol not to be exported, but still prevent it from
>> >> being
>> >> >> > > renamed.
>> >> >> > > > With that in mind, -export-public-symbols=false basically
>> tells
>> >> the
>> >> >> > > > compiler that it still can't rename things, but it is allowed
>> to
>> >> >> remove
>> >> >> > > > what it perceives as dead code.
>> >> >> > > >
>> >> >> > > > HelloWorld is still slightly larger than 0.9.7, but the three
>> >> other
>> >> >> > > > examples are now slightly smaller than 0.9.7.
>> >> >> > > >
>> >> >> > > > Most developers should be able to safely add
>> >> >> > -export-public-symbols=false
>> >> >> > > > to their compiler options when building a Royale app. The only
>> >> time
>> >> >> > that
>> >> >> > > > you might still want this exporting is if you have external
>> >> >> JavaScript
>> >> >> > in
>> >> >> > > > your page that isn't part of your Royale app, but it needs to
>> >> call
>> >> >> > > > functions/classes in your Royale app.
>> >> >> > > >
>> >> >> > > > ==========
>> >> >> > > > Result 3: Allow non-public things to be renamed
>> >> >> > > > ==========
>> >> >> > > >
>> >> >> > > > HelloWorld: 72 KB (+4 KB / +6%)
>> >> >> > > > ASDoc: 221 KB (-10 KB / -4%)
>> >> >> > > > TourDeJewel: 918 KB (-156 KB / -15%)
>> >> >> > > > SpectrumBrowser: 861 KB (-39 KB / -4%)
>> >> >> > > >
>> >> >> > > > In this round, I used the following compiler options:
>> >> >> > > >
>> >> >> > > > -export-public-symbols=false
>> >> >> > > >
>> >> >> > > >
>> >> >> > > >
>> >> >> > >
>> >> >> >
>> >> >>
>> >>
>> *-prevent-rename-protected-symbols=false-prevent-rename-internal-symbols=false*
>> >> >> > > >
>> >> >> > > > The two new options allow Closure compiler to rename protected
>> >> and
>> >> >> > > internal
>> >> >> > > > symbols. Once again, HelloWorld is still slightly larger than
>> >> 0.9.7,
>> >> >> > but
>> >> >> > > > the other three examples have gotten smaller again.
>> >> >> > > >
>> >> >> > > > While -prevent-rename-public-symbols=false exists too, we
>> cannot
>> >> use
>> >> >> > it.
>> >> >> > > > The examples would not work correctly at runtime. This option
>> >> would
>> >> >> > > > probably work in a pure AS3 app, but our implementation of
>> MXML
>> >> in
>> >> >> > Royale
>> >> >> > > > uses dynamic language features that Closure restricts. Unless
>> >> that
>> >> >> is
>> >> >> > > > fixed, we need to avoid renaming certain public symbols.
>> >> >> > > >
>> >> >> > > > Again, most developers should be able to add
>> >> >> > > > -prevent-rename-protected-symbols=false
>> >> >> > > > and -prevent-rename-internal-symbols=false to their Royale
>> app's
>> >> >> > compiler
>> >> >> > > > options. You might need to prevent renaming of
>> protected/internal
>> >> >> > symbols
>> >> >> > > > if you access them dynamically. However, in my experience,
>> people
>> >> >> are
>> >> >> > > much
>> >> >> > > > more likely to access public symbols dynamically.
>> >> >> > > >
>> >> >> > > > -----
>> >> >> > > >
>> >> >> > > > ==========
>> >> >> > > > Result 4: Allow public methods to be renamed
>> >> >> > > > ==========
>> >> >> > > >
>> >> >> > > > HelloWorld: 64 KB (-4 KB / -6%)
>> >> >> > > > ASDoc: 206 KB (-25 KB / -11%)
>> >> >> > > > TourDeJewel: 881 KB (-193 KB / -18%)
>> >> >> > > > SpectrumBrowser: 828 KB (-72 KB / -8%)
>> >> >> > > >
>> >> >> > > > In this round, I used the following compiler options:
>> >> >> > > >
>> >> >> > > > -export-public-symbols=false
>> >> >> > > > -prevent-rename-protected-symbols=false
>> >> >> > > > -prevent-rename-internal-symbols=false
>> >> >> > > >
>> >> >> > > >
>> >> >> > > >
>> >> >> > >
>> >> >> >
>> >> >>
>> >>
>> *-prevent-rename-public-static-methods=false-prevent-rename-public-instance-methods=false
>> >> >> > > > *
>> >> >> > > >
>> >> >> > > > The two new options allow Closure to rename methods that are
>> >> public.
>> >> >> > Now,
>> >> >> > > > all four examples are smaller than 0.9.7, and the file size
>> >> >> difference
>> >> >> > is
>> >> >> > > > getting even more dramatic.
>> >> >> > > >
>> >> >> > > > Once again, -prevent-rename-public-static-methods=false and
>> >> >> > > > -prevent-rename-public-instance-methods=false should be safe
>> for
>> >> >> most
>> >> >> > > > developers to enable when compiling their Royale app. In my
>> >> >> experience,
>> >> >> > > > calling methods dynamically is rare.
>> >> >> > > >
>> >> >> > > > ==========
>> >> >> > > > More new compiler options
>> >> >> > > > ==========
>> >> >> > > >
>> >> >> > > > There are some additional new compiler options available, but
>> >> using
>> >> >> > them
>> >> >> > > is
>> >> >> > > > likely to break most Royale apps.
>> >> >> > > >
>> >> >> > > > -prevent-rename-public-static-variables=false
>> >> >> > > > -prevent-rename-public-instance-variables=false
>> >> >> > > > -prevent-rename-public-static-accessors=false
>> >> >> > > > -prevent-rename-public-instance-accessors=false
>> >> >> > > >
>> >> >> > > > These options control whether Closure allows variables or
>> >> accessors
>> >> >> > > > (getters and setters) to be renamed. There are also
>> >> similarly-named
>> >> >> > > options
>> >> >> > > > for protected and internal symbols, if you want more control
>> over
>> >> >> those
>> >> >> > > > too, instead of using -prevent-rename-protected-symbols=false
>> and
>> >> >> > > > -prevent-rename-internal-symbols=false.
>> >> >> > > >
>> >> >> > > > Unfortunately, renaming public variables/accessors is usually
>> not
>> >> >> > > possible
>> >> >> > > > without breaking the app at runtime. In some apps, you might
>> be
>> >> >> able to
>> >> >> > > > allow public static members to be renamed. However, in my
>> >> >> experience,
>> >> >> > > > binding to static constants is pretty common, and renaming
>> breaks
>> >> >> those
>> >> >> > > > bindings.
>> >> >> > > >
>> >> >> > > > ==========
>> >> >> > > > Next Steps
>> >> >> > > > ==========
>> >> >> > > >
>> >> >> > > > Ideally, I'd like to make it possible for developers to be
>> able
>> >> to
>> >> >> tell
>> >> >> > > > Closure that it's allowed to rename all symbols, including
>> public
>> >> >> > ones. I
>> >> >> > > > believe that we could see even more file size savings in
>> release
>> >> >> builds
>> >> >> > > if
>> >> >> > > > Closure works with full optimizations for all symbols.
>> Obviously,
>> >> >> > > > ActionScript developers would be required to strictly follow
>> >> >> Closure's
>> >> >> > > > rules, if they opt into renaming of public symbols, but
>> that's a
>> >> >> choice
>> >> >> > > > that they should be allowed to make.
>> >> >> > > >
>> >> >> > > > As I mentioned above, our implementation of MXML and binding
>> uses
>> >> >> > dynamic
>> >> >> > > > access, which is not compatible with Closure's full
>> >> optimizations.
>> >> >> To
>> >> >> > > > support those optimizations, I will need to explore changes to
>> >> how
>> >> >> we
>> >> >> > > > generate JS for MXML, and how it gets parsed at runtime.
>> >> >> > > >
>> >> >> > > > We previously discussed this subject a bit in this older
>> thread
>> >> from
>> >> >> > > > January 2020:
>> >> >> > > >
>> >> >> > > >
>> >> >> > > >
>> >> >> > >
>> >> >> >
>> >> >>
>> >>
>> https://lists.apache.org/thread.html/r843e55252e37967b71b1430a2a904719791d698f3e5e2a79de74e493%40%3Cdev.royale.apache.org%3E
>> >> >> > > >
>> >> >> > > > At the time, I tried out some ideas that we came up with while
>> >> >> > > > brainstorming, but all had various downsides that didn't make
>> >> for an
>> >> >> > > > obvious winner. In the end, I decided to set further
>> >> investigation
>> >> >> > aside
>> >> >> > > > and first focus on exporting/renaming stuff. Now, I'm ready to
>> >> take
>> >> >> a
>> >> >> > > > second look with a fresh perspective, and maybe we'll have
>> some
>> >> new
>> >> >> > ideas
>> >> >> > > > to try.
>> >> >> > > >
>> >> >> > > > -----
>> >> >> > > >
>> >> >> > > > That was really long, so thank you for reading, if you made
>> it to
>> >> >> the
>> >> >> > > end!
>> >> >> > > >
>> >> >> > > > TL;DR: By enabling certain, new compiler options, most Royale
>> >> >> > developers
>> >> >> > > > can make their app release builds smaller. Additionally, I
>> plan
>> >> to
>> >> >> keep
>> >> >> > > > investigating, and I expect to find more ways to reduce file
>> >> size in
>> >> >> > the
>> >> >> > > > future.
>> >> >> > > >
>> >> >> > > > --
>> >> >> > > > Josh Tynjala
>> >> >> > > > Bowler Hat LLC <https://bowlerhat.dev>
>> >> >> > > >
>> >> >> > >
>> >> >> > >
>> >> >> > > --
>> >> >> > > Andrew Wetmore
>> >> >> > >
>> >> >> > > http://cottage14.blogspot.com/
>> >> >> > >
>> >> >> >
>> >> >>
>> >> >>
>> >> >> --
>> >> >> Carlos Rovira
>> >> >> Apache Member & Apache Royale PMC
>> >> >> *Apache Software Foundation*
>> >> >> http://about.me/carlosrovira
>> >> >>
>> >> >
>> >> >
>> >> > --
>> >> > Andrew Wetmore
>> >> >
>> >> > http://cottage14.blogspot.com/
>> >> >
>> >> >
>> >> >
>> >> >
>> >> >
>> >>
>> >> --
>> >> Andrew Wetmore
>> >>
>> >> http://cottage14.blogspot.com/
>> >>
>> >
>>
>
>
> --
> Andrew Wetmore
>
> http://cottage14.blogspot.com/
>
>
>
>
>

-- 
Andrew Wetmore

http://cottage14.blogspot.com/

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