Hi Andrew,

Thanks, hopefully this is not really too complicated. I think there are
already some crux examples in the SDK that would already be candidates for
changing, for example. I can look at modifying those when I add it,
assuming there are no concerns voiced about moving forward with this. I
might leave it another 36 hours or so and move forward at that point if
there are no objections.




On Thu, Oct 7, 2021 at 11:24 AM Andrew Wetmore <[email protected]> wrote:

> Yes. I would love to help update the documentation to reflect this advance.
> First step would be a clear example app or two. Then I would try to update
> our getting-started material. THEN I would have to tackle the tutorials
> that Carlos wrote.
>
> a
>
> On Wed, Oct 6, 2021 at 7:17 PM Alina Kazi <[email protected]> wrote:
>
> > +1 for two libs
> >
> > On Thu, 7 Oct 2021, 2:42 am Piotr Zarzycki, <[email protected]>
> > wrote:
> >
> > > +1 for that.
> > >
> > > Could you share for application which is being build by Maven how would
> > > look like dependencies if someone would like to use both libraries.
> > >
> > > It’s just for the documentation purposes here.
> > >
> > > Thanks,
> > > Piotr
> > >
> > > On Wed, 6 Oct 2021 at 22:59, Greg Dove <[email protected]> wrote:
> > >
> > > > I have had at least two requests for it, and others still express
> > support
> > > > for it, and it has been said in past discussions that if someone is
> > > willing
> > > > to 'put in the work' that it's welcome... so I wanted to signal my
> > > > intention to split MXRoyale up into two libraries - the first being
> > most
> > > of
> > > > the non-UI classes "MXRoyaleBase", and the second being the same as
> the
> > > > current "MXRoyale" lib is now.
> > > >
> > > > I already have this working locally, so this is really just a
> check-in
> > to
> > > > make sure everyone is comfortable with it before I push any changes
> > > related
> > > > to this.
> > > > If, after reading this post, you have any concerns, can you please
> > share
> > > > them in reply to this thread.
> > > >
> > > > The change will make it easier for people who want to use (for
> example)
> > > the
> > > > mx services/remoting support with a non-emulation component set (e.g.
> > > > Jewel). It may also make it easier for any Royale developer who wants
> > to
> > > > take a shot at an alternate version of the mx emulation set (if
> anyone
> > is
> > > > so inclined) because the non-UI parts and likely some of the UI
> > > interfaces
> > > > only will be in the MXRoyaleBase library. As an example, someone
> might
> > > want
> > > > to create a new emulation set that more closely mirrors (assuming it
> is
> > > > possible to do so) the original measurement and layout aspects of the
> > > Flex
> > > > lifecycle, or which takes advantage of more modern browser APIs
> because
> > > > they don't care about support for older browsers, or simply for
> > whatever
> > > > other reasons they might have.
> > > >
> > > > What impact will it have on me?
> > > > *Royale User:*
> > > > No change for emulation users: If you are using MXRoyale currently,
> it
> > > will
> > > > continue to work as it has before.
> > > > Non-emulation users: If you want to use mx service classes (for
> > example)
> > > in
> > > > some non-emulation component set (e.g. Jewel or Basic), it will make
> > > things
> > > > easier for you because you can switch to MXRoyaleBase.swc and won't
> > have
> > > to
> > > > exclude the css from the MXRoyale.swc. At the same time, the current
> > > > approach for excluding css will continue to work as before.
> > > >
> > > > *Royale Developer:*
> > > > The source code from the current MXRoyale codebase will be split into
> > two
> > > > libraries- MXRoyaleBase for mostly non-UI code and MXRoyale which
> will
> > be
> > > > mostly the UI implementation code. MXRoyale swc build will include
> the
> > > > MXRoyaleBase source code and its mxml component definitions so that
> the
> > > > code from the other swc gets included, resulting in the same swc
> build
> > as
> > > > before for MXRoyale (this avoids breaking any builds for folks using
> > > > MXRoyale). The biggest impact from an emulation developer's
> perspective
> > > is
> > > > that potentially you might need to look in two library codebases
> (e.g.
> > if
> > > > you are making changes to IUIComponent which is in MXRoyaleBase and
> > > > UIComponent which is in MXRoyale). If you are working on non-UI code,
> > it
> > > > should mainly be in MXRoyaleBase. If you are mainly working mainly on
> > the
> > > > UI code, which I think is very often the case, it will continue to be
> > in
> > > > MXRoyale.
> > > >
> > > >
> > > > Thanks,
> > > > Greg
> > > >
> > > --
> > >
> > > Piotr Zarzycki
> > >
> >
>
>
> --
> Andrew Wetmore
>
> http://cottage14.blogspot.com/
>

Reply via email to