Hi folks, I just wanted to highlight some new Royale compiler options that I added recently.
-js-include-script+=path/to/script.js -js-include-css+=path/to/styles.css -js-include-asset+=path/to/file.ext If you're building a library with compc, these options include the files into the .swc binary. They're stored in such a way that mxmlc will know that they need special processing. If you're building an app with mxmlc, these options copy the files to the output directory and add appropriate <script> or <link> tags to the generated .html file. Without requiring a custom HTML template! When using -js-include-script, the .js files go into bin/js-debug/scripts/ or bin/js-release/scripts/ When using -js-include-css, the .css files go into bin/js-debug/css/ or bin/js-release/css/ When using -js-include-asset, the files go into bin/js-debug/assets/ or bin/js-release/assets/ So, as example, if you want to combine -js-include-css and -js-include-asset together, you'd need to use appropriate relative paths from your .css file: background: url("../assets/image.png"); Before this change, we have mainly been using <inject_script> in asdoc comments for similar purposes. This allowed us to reference .js or .css files from web URLs. For example, FontAwesomeIcon.as has an <inject_script> that inserts the stylesheet from the following URL using document.createElement("link"): https://maxcdn.bootstrapcdn.com/font-awesome/4.7.0/css/font-awesome.min.css There really wasn't a good way to bundle font-awesome.min.css into FontAwesome.swc to avoid requiring that third-party CDN or to support offline use, though. However, these new options now make that possible. There is one difference from <inject_script> that is worth noting. <inject_script> was associated with a specific class. If you didn't use that class in your app, the script wasn't injected. These options associate the script/css/asset with an entire .swc instead of specific classes in the .swc. The idea is to use them when all classes from the library require the script/css, and you don't need to annotate every single class separately. In other words, it's particularly useful for creating typedef/externs .swc files. I'm definitely open to adding a way to associate a script/css/asset with a specific class only, but I think that this is already a big improvement over the status quo. -- Josh Tynjala Bowler Hat LLC https://bowlerhat.dev/