Hi Martin, It looks good.I have done some minor modification as below. I have also attached a screenshot of the simulation: ____________________________________________________________________ Relationship with moving features:
* The simulation needs a city description with roads and buildings of interest. LeafletJS or CityGML could be used here. * The simulation needs to represent the agent's trajectory in the above-cited city. Moving features could be used here. * The trajectory is repeated weekly with random variations. We may represent that by a "base line" moving feature. This base line would not describe a real moving feature, but would be used as a template. * Interactions between the environment (CityGML) and the moving features may trig events. For example when <mf:Trajectory> value become close to a CityGML feature or interest having a low "presence of police" attribute, a crime may occur depending on the value of that attribute and other attributes like "absence of guardian", "profit", "risk". _____________________________________________________________________ The screenshot can be interpreted as below: - The ciminal agent moves between Home, Office, Bar, Lunch-A, Lunch-B, Mall marked on the map as per a weekly schedule - The result corresponds to the weekly schedule run for 500 times on the city: Indianapolis. - The small squares on the map correspond to crime spots. - The color of each crime spot represents the number of times crime has been committed at that spot, normalized on a scale of 0-100. [image: Inline image 1] : 0 [image: Inline image 2] : 1-10 [image: Inline image 4] : 11-20 [image: Inline image 12] : 21-30 [image: Inline image 10] : 31-40 [image: Inline image 11] : 41-50 [image: Inline image 9] : 51-60 [image: Inline image 8] : 61-70 [image: Inline image 7] : 71-80 [image: Inline image 6] : 81-90 [image: Inline image 5] : 91-100 ____________________________________________________________ Thanks, Nadeem > > Relationship with moving features: > > * The simulation needs a city description with roads and buildings of > interest. CityGML could be used here. > * The simulation needs to represent the agent's trajectory in the > above-cited city. Moving features could be used here. > * The trajectory is repeated weekly with random variations. We may > represent that by a "base line" moving feature. This base line would > not describe a real moving feature, but would be used as a template. > * Interactions between the environment (CityGML) and the moving > features may trig events. For example when <mf:Trajectory> value > become close to a CityGML feature or interest having a "presence of > guardian" boolean attribute, different events may occur depending on > the value of that boolean. > > >
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