Hi Martin,

It looks good.I have done some minor modification as below. I have also
attached a screenshot of the simulation:
____________________________________________________________________
Relationship with moving features:

 * The simulation needs a city description with roads and buildings of
   interest. LeafletJS or CityGML could be used here.
 * The simulation needs to represent the agent's trajectory in the
   above-cited city. Moving features could be used here.
 * The trajectory is repeated weekly with random variations. We may
   represent that by a "base line" moving feature. This base line would
   not describe a real moving feature, but would be used as a template.
 * Interactions between the environment (CityGML) and the moving
   features may trig events. For example when <mf:Trajectory> value
   become close to a CityGML feature or interest having a low "presence of
   police" attribute, a crime may occur depending on the value of that
attribute and other attributes like
"absence of guardian", "profit", "risk".
_____________________________________________________________________

The screenshot can be interpreted as below:

   - The ciminal agent moves between Home, Office, Bar, Lunch-A, Lunch-B,
   Mall marked on the map as per a weekly schedule
   - The result corresponds to the weekly schedule run for 500 times on the
   city: Indianapolis.
   - The small squares on the map correspond to crime spots.
   - The color of each crime spot represents the number of times crime has
   been committed at that spot, normalized on a scale of 0-100.

[image: Inline image 1]  :  0
[image: Inline image 2]  :  1-10
[image: Inline image 4]  :  11-20
[image: Inline image 12]  :  21-30
[image: Inline image 10]  :  31-40
[image: Inline image 11]  :  41-50
[image: Inline image 9]  :  51-60
[image: Inline image 8]  : 61-70
[image: Inline image 7]  : 71-80
[image: Inline image 6]  : 81-90
[image: Inline image 5]  : 91-100
____________________________________________________________

Thanks,
Nadeem



>
> Relationship with moving features:
>
>  * The simulation needs a city description with roads and buildings of
>    interest. CityGML could be used here.
>  * The simulation needs to represent the agent's trajectory in the
>    above-cited city. Moving features could be used here.
>  * The trajectory is repeated weekly with random variations. We may
>    represent that by a "base line" moving feature. This base line would
>    not describe a real moving feature, but would be used as a template.
>  * Interactions between the environment (CityGML) and the moving
>    features may trig events. For example when <mf:Trajectory> value
>    become close to a CityGML feature or interest having a "presence of
>    guardian" boolean attribute, different events may occur depending on
>    the value of that boolean.
>
>
>

<<inline: 6.png>>

<<inline: 4.png>>

<<inline: 5.png>>

<<inline: 11.png>>

<<inline: 9.png>>

<<inline: 10.png>>

<<inline: 8.png>>

<<inline: 1.png>>

<<inline: 3.png>>

<<inline: 7.png>>

<<inline: 2.png>>

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