Consider this piece of code:
#include <cstring>
#include <string>
#include <vector>
int ErrorLevel;
static char *Stringa = "String";
int main ()
{
ndInitSystem ();
std::vector< std::string > non_options;
non_options.push_back( Stringa );
}
Under PSP this code works, but under PSPE the
emulator crashes when the system executes
non_options.push_back( Stringa );
It's not strange: sometime the code written for
PSP doesn't work under PSPE and Nanodesktop
must act with a code workaround.
I need to know this:
how STDCXX translates the method push_back ?
I need to know precisely what is the routine
that is executed by the system when the
method is called (in particular, its
position in your source code).
Thanks
Filippo
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