Hi,  Thank you all for the feedback. You are right. I was not too precise on 
what is the problem, and what is used already.  We are using the latest version 
of Subversion (1.13.0), and the latest TortoiseSVN client (1.13.1), so we take 
advantage of svn:global-ignores properties - and that feature helps a lot 
already :)  The problem we have, is that we handle big repositories with the 
games we develop, including modified UnrealEngine dedicated for each one of the 
games. There are some cases that apply using path based rules ( not only file 
based ones, like *.obj *.pdb and so on ). We want them to be applied to all of 
our repositories, so going down the tree, and adding the properties in certain 
directories on each one of them is time consuming and hard to maintain.  
I'll give you some example of our old ignore rules we had, and that are 
hard to manage in svn:   Engine\Engine\Plugins\**\XboxO  
Engine\Engine\Plugins\**\PS4\*  Game\Plugins\**\XBoxOne\*.lib  
Game\Plugins\**\PS4\*.a  Engine\Engine\Source\Programs\   There are similar, 
but those should give the idea of what is the problem. Ideally, I would like to 
set exactly those rules as a svn:global-ignores in the main directory of the 
repository, so it's easy to change them any time if needed.  Basically the 
idea of having all the rules in one place is a key of successful and easy going 
maintaince - and this is the goal for me here.   If that was possible, putting 
the rules in a file and updating it on hook with "svn propset 
svn:global-ignores -F .svnignore ." is easy already. But that would be 
actually optional and not needed.   I hope that clears out all of the questions 
:)  Thanks!  Krzysztof Siewiorek-Pieniążek   Dnia 28 listopada 2019 21:24 
Nathan Hartman <hartman.nat...@gmail.com> napisał(a):  On Thu, Nov 28, 
2019 at 2:20 AM Krzysztof Siewiorek <   krzych...@tlen.pl > wrote:   Hi!  
We've started to move from Perforce to SVN in my company for some reasons. 
We moved quite a few big projects that we have or we had been working in the 
past. Working with perforce for years gave us quite a big and precise ignore 
rules list. The problem is that SVN's approach to that does not quite scale 
up and also makes managing ignored files a pain - especially when working on 
many projects in same time.  I was trying to dig for some piece of information, 
why actually SVN doesn't have implemented something simillar to GIT's 
or Perforce's ignore file that contains extended rules including full 
directories in the rules, !mark to not apply the rules for some files/dir, and 
so on.   Hello,   Since you mentioned .svnignore in the subject line, I'd 
like to point out that Subversion doesn't require you to clutter your 
version-controlled directories with such dotfiles.   Subversion offers 
versioned properties. These are pieces of metadata that can be associated to 
files and directories, and are version-controlled alongside them. Subversion 
has various built-in properties, whose names begin with "svn:". In 
addition, you can create any other properties you wish for your own purposes 
(e.g., to support custom tooling) so long as you don't start their names 
with "svn:" as that is reserved for the built-in properties.   When it 
comes to ignore rules, there are two kinds of properties:   svn:ignore - 
ignores files matching a pattern in the same directory.   svn:global-ignores - 
like svn:ignore, but recursive.   In my company's Subversion repository we 
have quite a few of these properties set up and to date they have covered all 
of our needs.   Although there is currently no '!' to ignore a rule for 
a particular file, be aware that once a file is added to version control, 
ignore rules no longer apply to it. The ignore patterns apply only to files 
that Subversion is not tracking, for the purpose of not cluttering up the 
output of 'svn status'.   Hopefully my message is helpful for you and 
not merely a regurgitation of things you already know. :-)   We're glad to 
hear from you. Feel free to write anytime!   Also, as Brane points out this is 
a volunteer run open source project so we're always happy to meet 
enthusiastic new contributors. If you'd like a cool new feature and are 
willing to invest some effort, anything is possible. Let us know if you're 
interested...   Cheers,  Nathan

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