You could always run fullscreen apps/games on a separate X display using: xinit $(which gameName) -- :8
-Matt On Mon, Jan 23, 2012 at 02:14:40PM -0800, mikshaw wrote: > > > ----- Original Message ----- > > From: Roman Z. < > > Sent: Tuesday, January 10, 2012 5:54 PM > > Subject: Re: [dev] dwm: bug in fullscreen mode (SDL?) > > > > Games work when the screen resolution of the game is the same as the > > resolution in dwm. If the resolution is different, all I get is a black > > screen with the DWM statusbar at the top. Keyboard input is still > > passed to the game though. > > > > Running "wmname LG3D" doesn't change anything about this for me. > > > > Roman > > > > I've seen this happen frequently in the few games I play, and my solution has > been to open the game in windowed mode and switch to fullscreen inside the > game. It seems to be reliable. > > -- Matthew Carter jeh...@gmail.com