2013/4/15 Martti Kühne <mysat...@gmail.com>: > -1 from me. > It is utter madness to waste 32 (64 on x86_64) bits for a single > glyph. According to a quick google those chars can become as wide as 6 > bytes, and believe me you don't want that, as long as there are > mblen(3) / mbrlen(3)... int is always 32 bits, and given we are already wasting that exact amount of space for each glyph (char[4]), your point is somewhat weak. I think the real reason is future diacritics support and potential abitily to store multiple runes at one glyph.
- [dev] [st] wide characters Random832
- Re: [dev] [st] wide characters Aurélien Aptel
- Re: [dev] [st] wide characters Random832
- Re: [dev] [st] wide characters Troels Henriksen
- Re: [dev] [st] wide characters Martti Kühne
- Re: [dev] [st] wide characters Alexander Sedov
- Re: [dev] [st] wide characters random832
- Re: [dev] [st] wide characters Strake
- Re: [dev] [st] wide characters Alexander Sedov
- Re: [dev] [st] wide characters random832
- Re: [dev] [st] wide characters Thorsten Glaser
- Re: [dev] [st] wide charac... random832
- Re: [dev] [st] wide charac... Thorsten Glaser
- Re: [dev] [st] wide characters Christoph Lohmann
- Re: [dev] [st] wide characters Random832