there are libraries that draw to the framebuffer,  opengl, svgalib, libsdl.
at one point i contemplated writting one with svgalib,  it was short lived.
go nutz on them.

On Thu, May 2, 2013 at 1:24 AM, Sam Watkins <s...@nipl.net> wrote:
>> The problem is the complexity of writing a replacement and all the
>> compatibility layers needed to make it usable in the productive world.
>
> The "window to a framebuffer" thing appeals to me because it would be simple,
> performant, easy to implement, easy to code for, easy to port libs and
> apps to use it.  I don't need partly obscured windows or enforced clipping.
> Also don't need every bogus app under the sun to work on it right away.
>

Reply via email to