there are libraries that draw to the framebuffer, opengl, svgalib, libsdl. at one point i contemplated writting one with svgalib, it was short lived. go nutz on them.
On Thu, May 2, 2013 at 1:24 AM, Sam Watkins <s...@nipl.net> wrote: >> The problem is the complexity of writing a replacement and all the >> compatibility layers needed to make it usable in the productive world. > > The "window to a framebuffer" thing appeals to me because it would be simple, > performant, easy to implement, easy to code for, easy to port libs and > apps to use it. I don't need partly obscured windows or enforced clipping. > Also don't need every bogus app under the sun to work on it right away. >