On Sat, 14 Jun 2014 08:54:04 +0200 patrick295767 patrick295767 <patrick295...@gmail.com> wrote:
Hey Pat, I don't know qiv and sxiv very well, so I'll just stay with feh here. > In my opinion, feh should be modified and cut down in terms of dependencies. To be fair, the feh-developers did a remarkable job on their software and there are not many reasons not to call it suckless. Just like our project surf, feh suffers from the mainstream of suckness. As you may know, imlib has been occupied by Gnome, and Gnome-projects mostly suck. Moreover, feh is built on Xlibs, which isn't an issue now, but could be in the future. Now, here's the deal: I think the way to go with an image-viewer is to implement it in OpenGL ES without the imlib-layer. I am not a GL-guru, but there are tons of resources on the web on how to draw png[0], webp[1] and others to a GL-texture using the native libraries (libpng, libwebp, ...). And I found those links after a very short search. We can definitely profit here from the relevance of texture-formats in 3D-Graphics-development. Everything else (EXIF, meta, ...) would be another matter of discussion not really related to the more important render-stuff. I use exiftags if I need the information, so I don't see any need for that in an image-viewer, especially as we would want to do it as lightweight as possible. Let me know what you think. Cheers FRIGN [0]:http://blog.nobel-joergensen.com/2010/11/07/loading-a-png-as-texture-in-opengl-using-libpng/ [1]:https://groups.google.com/a/webmproject.org/forum/#!topic/webp-discuss/Gah-hB2jWpQ -- FRIGN <d...@frign.de>