Render struck-out attribute
Implement crossed-out text with an XftDrawRect call, similar to how
underline is implemented. The line is drawn at 2/3 of the font ascent,
which seems to work nicely in practice.
cheers
aes
From e45994272eb3043ce9a75d4c8dd3d11c8d76472c Mon Sep 17 00:00:00 2001
From: Anders Eurenius <[email protected]>
Date: Sat, 21 Jun 2014 20:32:34 +0200
Subject: [PATCH 3/8] Render struck-out attribute
Implement crossed-out text with an XftDrawRect call, similar to how
underline is implemented. The line is drawn at 2/3 of the font ascent,
which seems to work nicely in practice.
---
st.c | 5 +++++
1 file changed, 5 insertions(+)
diff --git a/st.c b/st.c
index 2083d42..dcbc4cb 100644
--- a/st.c
+++ b/st.c
@@ -3383,6 +3383,11 @@ xdraws(char *s, Glyph base, int x, int y, int charlen, int bytelen) {
width, 1);
}
+ if(base.mode & ATTR_STRUCK) {
+ XftDrawRect(xw.draw, fg, winx, winy + 2 * font->ascent / 3,
+ width, 1);
+ }
+
/* Reset clip to none. */
XftDrawSetClip(xw.draw, 0);
}
--
2.0.0