Saw it on HN the other day, tried it out for a bit. Kind of hard to use but I was surprised nonetheless.
On Tue, Jan 19, 2016 at 2:08 PM, Marc Collin <marc.coll...@gmail.com> wrote: > A friend told me about something you don't see every-day and I'm sure > people here are going to enjoy. [0] > It's a game inspired by the classic Wolfenstein 3D and Doom. The > novelty? It's a single awk file with ~650 lines of code. Wall > rendering is done using ray casting. Monsters and projectiles are > added after that as sprites. Ray casting is a simple rendering > algorithm that doesn't require any 3d modeling or complex computation. > Let me know what you think. > > Best wishes. > > [0] https://github.com/TheMozg/awk-raycaster >