Hello, 

Internally at Facebook a developer recently made full lua bindings.   Let
me ping him and see what the state of open sourcing them is.

I believe they were full lua though, so not 100% what you are discussing

On 6/13/12 1:18 AM, "Cormier, Ricky" <[email protected]> wrote:

>All,
>
>I am one of the senior developers at last.fm. We currently have a
>requirement to interface with thrift services via Lua.
>
>http://www.lua.org/
>
>Whilst we would love to implement full and native Lua support to thrift
>for both compiler and libraries we just don't have the time nor the
>use-case. Instead, we plan to implement a parser for thrift IDL that will
>be able to generate Lua bindings for C++ client code using the Lua Bind
>library.
>
>http://www.rasterbar.com/products/luabind.html
>
>After giving this some thought we realised it wouldn't be too much effort
>for us to hook this into the existing thrift compiler as a new generator
>(and take advantage of the fact the IDL is already parsed out for us),
>which we propose to call 'luabind' (eg. -gen luabind). This would make it
>clear that it is generating Lua Bind C++ bindings and not native Lua.
>This would also still keep the door open for a native Lua implementation
>that could use the name 'lua' as the generator.
>
>Before we go to the effort of hooking this into the thrift compiler
>(otherwise we'll probably just hoik something up in Perl) we wanted to
>know if there was any upstream interest in this and whether, were we to
>submit it, it would be accepted given:
>
>* it'll only client-side generated bindings using Lua Bind
>* It would only directly support Luabind/C++
>* C support can be obtained using a C linkage C++ API
>* Apart adding a new option to the compiler the code will be
>self-contained.
>* The change wouldn't preclude native Lua support in the future
>
>Lua is designed from the ground up to be embedded in C/C++ so whilst this
>isn't a native code implementation the very fact that if you're using Lua
>you're almost certainly going to be using C/C++ makes this a reasonable
>way to get thrift support via Lua that leverages existing C/C++ code.
>
>Thanks in advance for your feedback.
>
>Ricky Cormier
>Senior Software Engineer
>http://www.last.fm/user/evilrix
>
>Last.fm
>Karen House | 1-11 Baches Street | London | N1 6DL
>"if it doesn't scrobble it doesn't count!"
>

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