Github user jorgebay commented on the issue:
https://github.com/apache/tinkerpop/pull/903
Yes, that's the design I was proposing, a minor note:
> Either returns a random `Connection` or returns the least-used
`Connection` based on an in-flight counter on the `Connection` (the latter
would be the better solution but is a bit more complex).
The easiest solution is to round robin through connections, we can use a
"modulo counter":
```csharp
// Its important to get a reference of the connection array that doesn't
change
// Otherwise the connection length might be modified (see copy-on-write)
Connection[] connections = GetConnections();
var connectionIndex = Interlocked.Increment(ref _indexCounter) %
connections.Length;
var connectionToReturn = connections[connectionIndex];
// TODO: Overflow protection for `_indexCounter`
```
Regarding whether to implement both approaches, I think implementing
TINKERPOP-1774 with the current implementation of the pool (dequeuing) comes at
a cost of introducing complexity (in particular `AsyncAutoResetEvent`).
The implementation for this patch is really good, but we can be introducing
corner cases and I think it's not worth the risk. I'd say let's wait for both
solutions to be implemented.
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