Hi Pierre,

Thank you for this patch.

These changes look good to me.

Reviewed-by: Sami Mujawar <sami.muja...@arm.com>

Regards,

Sami Mujawar

On 09/05/2023 08:40 am, pierre.gond...@arm.com wrote:
From: Pierre Gondois <pierre.gond...@arm.com>

The first element of mAvailableAlgoArray is defined as the default
Rng algorithm to use. Don't go through the array at each RngGetRNG()
call and just return the first element of the array.

Signed-off-by: Pierre Gondois <pierre.gond...@arm.com>
---
  .../RandomNumberGenerator/RngDxe/ArmRngDxe.c    | 17 ++++-------------
  1 file changed, 4 insertions(+), 13 deletions(-)

diff --git a/SecurityPkg/RandomNumberGenerator/RngDxe/ArmRngDxe.c 
b/SecurityPkg/RandomNumberGenerator/RngDxe/ArmRngDxe.c
index 78a18c5e1177..7a42e3cbe3d2 100644
--- a/SecurityPkg/RandomNumberGenerator/RngDxe/ArmRngDxe.c
+++ b/SecurityPkg/RandomNumberGenerator/RngDxe/ArmRngDxe.c
@@ -77,7 +77,6 @@ RngGetRNG (
    )
  {
    EFI_STATUS  Status;
-  UINTN       Index;
    GUID        RngGuid;
if ((This == NULL) || (RNGValueLength == 0) || (RNGValue == NULL)) {
@@ -88,21 +87,13 @@ RngGetRNG (
      //
      // Use the default RNG algorithm if RNGAlgorithm is NULL.
      //
-    for (Index = 0; Index < mAvailableAlgoArrayCount; Index++) {
-      if (!IsZeroGuid (&mAvailableAlgoArray[Index])) {
-        RNGAlgorithm = &mAvailableAlgoArray[Index];
-        goto FoundAlgo;
-      }
-    }
-
-    if (Index == mAvailableAlgoArrayCount) {
-      // No algorithm available.
-      ASSERT (Index != mAvailableAlgoArrayCount);
-      return EFI_DEVICE_ERROR;
+    if (mAvailableAlgoArrayCount != 0) {
+      RNGAlgorithm = &mAvailableAlgoArray[0];
+    } else {
+      return EFI_UNSUPPORTED;
      }
    }
-FoundAlgo:
    Status = GetRngGuid (&RngGuid);
    if (!EFI_ERROR (Status) &&
        CompareGuid (RNGAlgorithm, &RngGuid))


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