Hi Kun,

Thank you for this fix.

Reviewed-by: Sami Mujawar <sami.muja...@arm.com>

Regards,

Sami Mujawar

On 28/06/2023 09:33 pm, Kun Qin wrote:
From: Kun Qin <ku...@microsoft.com>

REF: https://bugzilla.tianocore.org/show_bug.cgi?id=4491

mAvailableAlgoArray is currently allocated for "RNG_AVAILABLE_ALGO_MAX"
number of bytes, whereas it was dereferenced as "EFI_RNG_ALGORITHM".

This change fixed the buffer allocation logic by allocating a proper size
of buffer before referencing.

Cc: Jiewen Yao <jiewen....@intel.com>
Cc: Jian J Wang <jian.j.w...@intel.com>
Cc: Sami Mujawar <sami.muja...@arm.com>
Cc: Pierre Gondois <pierre.gond...@arm.com>

Signed-off-by: Kun Qin <ku...@microsoft.com>
---
  SecurityPkg/RandomNumberGenerator/RngDxe/AArch64/AArch64Algo.c | 2 +-
  SecurityPkg/RandomNumberGenerator/RngDxe/Arm/ArmAlgo.c         | 2 +-
  2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/SecurityPkg/RandomNumberGenerator/RngDxe/AArch64/AArch64Algo.c 
b/SecurityPkg/RandomNumberGenerator/RngDxe/AArch64/AArch64Algo.c
index de279cdadeea..1d412ecff61d 100644
--- a/SecurityPkg/RandomNumberGenerator/RngDxe/AArch64/AArch64Algo.c
+++ b/SecurityPkg/RandomNumberGenerator/RngDxe/AArch64/AArch64Algo.c
@@ -33,7 +33,7 @@ GetAvailableAlgorithms (
    UINT16  MinorRevision;

    // Rng algorithms 2 times, one for the allocation, one to populate.

-  mAvailableAlgoArray = AllocateZeroPool (RNG_AVAILABLE_ALGO_MAX);

+  mAvailableAlgoArray = AllocateZeroPool (RNG_AVAILABLE_ALGO_MAX * sizeof 
(EFI_RNG_ALGORITHM));

    if (mAvailableAlgoArray == NULL) {

      return EFI_OUT_OF_RESOURCES;

    }

diff --git a/SecurityPkg/RandomNumberGenerator/RngDxe/Arm/ArmAlgo.c 
b/SecurityPkg/RandomNumberGenerator/RngDxe/Arm/ArmAlgo.c
index 4b24f5c4a69b..5e621df601fb 100644
--- a/SecurityPkg/RandomNumberGenerator/RngDxe/Arm/ArmAlgo.c
+++ b/SecurityPkg/RandomNumberGenerator/RngDxe/Arm/ArmAlgo.c
@@ -32,7 +32,7 @@ GetAvailableAlgorithms (
    UINT16  MinorRevision;

    // Rng algorithms 2 times, one for the allocation, one to populate.

-  mAvailableAlgoArray = AllocateZeroPool (RNG_AVAILABLE_ALGO_MAX);

+  mAvailableAlgoArray = AllocateZeroPool (RNG_AVAILABLE_ALGO_MAX * sizeof 
(EFI_RNG_ALGORITHM));

    if (mAvailableAlgoArray == NULL) {

      return EFI_OUT_OF_RESOURCES;

    }



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