On Mon, 2007-02-12 at 16:52 -0500, Greg Dekoenigsberg wrote: > On Mon, 12 Feb 2007, Mamading Ceesay wrote: > > > Having done some googling, I think I might have spoken to Rob Savoye > > since the developer I was speaking to was also working on a > > cross-toolchain for the OLPC. > > > > Am I correct in understanding that the existing Gnash port for OLPC > > depends on SDL? If so, how is that dependency being satisified? > > There are some other things that depend on SDL too -- PyGame, for one. > > The question: what's the priority for getting graphics-heavy features in, > if heavy graphics are one of the biggest battery draws?
We would love to have it in there provided it is small. I had once asked someone to get me estimates on how much space SDL requires. I rather have everything ported to gtk and our canvas but we don't want to ignore the tons of applications already written to the SDL. As far as battery drain goes we want learning games that kids enjoy on the XO but we also want developers to be conscious of resources. That includes battery usage and memory consumption. This is not a machine where we can put every library in the world on like you get in most distros. So there are a couple of options here. Convince me and others that SDL's space to usefulness ratio warrants it in the base system, package up SDL in your activity or port to gtk/HippoCanvas. -- John (J5) Palmieri <[EMAIL PROTECTED]> _______________________________________________ Devel mailing list [email protected] http://mailman.laptop.org/mailman/listinfo/devel
