On Sat, 11 Jul 2020 at 21:47, Robert-André Mauchin <zebo...@gmail.com> wrote:
> %build > %cmake \ > -B build \ > -DUSE_BOOST_WAVE=ON \ > -DUSE_PARTIO=OFF \ > -DCMAKE_CXX_STANDARD=14 \ > -DLLVM_STATIC=0 \ > -DENABLERTTI=ON \ > -DSTOP_ON_WARNING=OFF \ > -DOSL_BUILD_MATERIALX:BOOL=ON \ > -DCMAKE_INSTALL_DOCDIR:PATH=%{_docdir}/%{name} \ > -DOSL_SHADER_INSTALL_DIR:PATH=%{_datadir}/%{name}/shaders/ > I'm not familiar with openshadinglanguage, but I don't think enforcing C++14 like this is a good idea. Conformance to a particular C++ standard should be left to the project. I am actually contributing to a project which uses C++11 and builds properly with llvm/clang 10. If it's used as a workaround, I would add a comment to the spec file + a link to an issue ticket on GitHub if one exists (or create such a ticket if that's not the case) :). Best, Andy
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