Is there a mechanism for either applications or users to change the 
parameters? And what constitutes "idle"?

In particular, I'm thinking about the book reader. If you're sitting 
around under a tree reading, and you're not a particularly fast reader 
or you get distracted, it could get really annoying to have the display 
keep turning off.

Similarly, turn-based games over the mesh might have you waiting while 
your opponent moves, and you might not be sitting there tapping the 
keyboard while waiting.

I think an aggressive set of defaults is a good idea, but both 
individuals and applications may want the ability to tweak them.
   
    Kent


Richard Hughes wrote:
> I'm thinking about system power management interactions for the OLPC. Sofar 
> I've got:
> • When system idle for > 10 seconds and on battery we dim screen to 40%• When 
> system idle for > 30 seconds we turn the screen off• When system idle for > 1 
> minute we suspend, assuming we have noinhibits and CPU load is low• When AC 
> removed reduce brightness by 20%• When battery power < 10% turn of wireless• 
> When battery power < 2% then shutdown• When the lid is closed then turn off 
> screen and suspend• When battery power < 30% and not on AC then tell 
> applications to uselow power mode (low quality video, only essential tasks)• 
> When the power button is pressed then save state and shutdown (weprobably 
> should hibernate... can we do this yet?)• If we interrupt the screen dim or 
> power-off, then the time to dim isdoubled (task)• If we are inhibited (system 
> update) we do not auto-suspend• If the ambient brightness is very high 
> (outside mode), switch thepanel into reflective mode
>   


-- 
------------------------------------------------------------
Kent Quirk           I'm making a game about global warming.
Game Architect                        Track the progress at:
CogniToy                http://www.cognitoy.com/meltingpoint


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