On Mar 18, 2008, at 9:48 AM, Chris Hager wrote: >> >> How do the physics models themselves compare? > > The only difference I noticed so far is that Box2D calculates in > MKS (meter-kilo-seconds), and we have to do the translation to > pixels by hand.
I have noticed that Chipmunk never seems to settle all the way, it stays jittery even when nothing should be moving. Box2D only gets jittery when objects are under a lot of pressure. Also, Box2D now supports a flag to enable continuous collision detection. This can prevent high velocity objects from tunneling through thin objects. -josh _______________________________________________ Devel mailing list Devel@lists.laptop.org http://lists.laptop.org/listinfo/devel