On Mar 18, 2008, at 9:48 AM, Chris Hager wrote:
>>
>> How do the physics models themselves compare?
>
> The only difference I noticed so far is that Box2D calculates in  
> MKS (meter-kilo-seconds), and we have to do the translation to  
> pixels by hand.

I have noticed that Chipmunk never seems to settle all the way, it  
stays jittery even when nothing should be moving.  Box2D only gets  
jittery when objects are under a lot of pressure.  Also, Box2D now  
supports a flag to enable continuous collision detection.  This can  
prevent high velocity objects from tunneling through thin objects.

-josh

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