> We may need to rethink how certain parts of the UI work in order to > better support touchscreen operation. For example, the frame might be > 'pulled' out from the corner using a drag gesture; perhaps the same > gesture would be required on the XO-1. Right click context menus are > not so natural on a touchscreen; will we define a gesture to activate > them, or try to shift to a different mechanism? How will gestures be > discoverable?
What about a game touring users around the hardware features (playfully)? This is what is done in most games introducing specific controls/behaviours. My first game on the Wii was Red Steel and the first few game rounds really help understand the Wiimote control and it's interaction with the game. Ludovic Ferre _______________________________________________ Devel mailing list [email protected] http://lists.laptop.org/listinfo/devel
