I thought this is on purpose to be simpler for kids or something because 
that's how you draw the letter with pencil (first a then ´).

Please note that this is also not real dead keys and causes other issues 
because there are in fact two characters stored with this method. You 
really have a and ´ stored as separate characters and the accent 
character is from some special unicode range which says to overwrite 
previously printed character.

This causes problem e.g. with Speak activity since it cannot speak 
accented characters properly because they are not stored as such even if 
it visually looks so. I was localizing Speak to Czech for my son and 
have to remap dead keys to the usual non-reverse way to have Speak talk 
in Czech properly.

Frantisek


On 15.9.2010 23:14, Gonzalo Odiard wrote:
> I have see this in XO-1 with the english keyboard before.
>
> Gonzalo
>
> On Wed, Sep 15, 2010 at 5:51 PM, Martin Langhoff
> <martin.langh...@gmail.com <mailto:martin.langh...@gmail.com>> wrote:
>
>     Sam brought to my attention that on 10.1.2 our deadkeys arrangement is
>     the opposite of the usual implementation. You press a, then ´ to get
>     á. The usual order is the reverse, and that's what we had in XO-1.
>
>     Is this on purpose, or accident?
>
>     cheers,
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