The ideal is an bare bones equivalent of an OpenGL pixel shader, ie. - A function is executed for every output pixel. - This function has a sampler available to bring in arbitrary pixels from sources - This function can do some basic RGB maths
(and, props for getting this far!) Toby tbz::spk // mobile mail On 14 May 2013, at 17:47, Sébastien Bourdeauducq <sebastien.bourdeaud...@lekernel.net> wrote: > Mikael Wehner from vjunion.se mentioned different common blend modes > for the video mixer - making them an arbitrary function of the input > pixels sounds like an interesting feature, and one that is fun to > develop :-) _______________________________________________ http://lists.milkymist.org/listinfo.cgi/devel-milkymist.org IRC: #milkymist@Freenode