Hello, I experienced a few problems with the python-pygame recipe.
First in the current org.openmoko.dev version the staging is not done, (the header file 'pygame/pygame.h' can't be found in the staging directory). Then I tried with the version from org.openembedded.dev, with mickey modifs. Here the staging works, but there is an other problem : Not all the files are installed in the package (all the *.so files are missing) Finally, in both cases, after I build of the recipe, `pkg-config --libs --cflags sdl` doesn't yield the correct paths. On my computer I get : -D_GNU_SOURCE=1 -D_REENTRANT -I/home/charlie/Work/moko/build/tmp/staging/arm-angstrom-linux-gnueabi/home/charlie/Work/moko/build/tmp/staging/i686-linux/usr/include/SDL -Wl,-rpath,/home/charlie/Work/moko/build/tmp/staging/i686-linux/usr/lib -L/home/charlie/Work/moko/build/tmp/staging/arm-angstrom-linux-gnueabi/home/charlie/Work/moko/build/tmp/staging/i686-linux/usr/lib -lSDL -lpthread That is : /home/charlie/Work/moko/build/tmp/staging/arm-angstrom-linux-gnueabi/ and /home/charlie/Work/moko/build/tmp/staging/i686-linux/usr/include/SDL have been merged together as a single long path. Unfortunately, I can't try any other things for the moment, since for some reason, when I try to rebuild python-pygame from scratch (bitbake -c clean python-pygame && bitbake -c rebuild python-pygame), bitbake decides to rebuild the toolchain (do i do something wrong ?) So I have to wait for hours to test. Could someone have a look at this please ? To make sure the recipe is correct we can check that all the .so files get into the packages AND the pygame/pygame.h is put into the staging include dir. regards, Charlie
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