Thanks Aapo and Marco, Yes, it looks a little slow for 480x640. I'll have to do something that takes less cpu.
Thanks again, Eric Marco Trevisan (Treviño) wrote: > [EMAIL PROTECTED] ha scritto: >> Hi, >> >> I have a neo1973, and I was wondering how different the gl capabilities >> are from the freerunner when doing fullscreen swaps with opengl. >> >> For a comparison, could someone with a freerunner try running the sdl >> example program testgl.c (it comes with sdl) and report the framerate? >> I've attached a binary that I compiled and ran on my neo and the source >> in case you'd rather compile it. >> >> On my neo, testgl gets about 19 FPS without having much else running >> (I'm running FSO 4. I also did "/etc/init.d/frameworkd stop" to reduce >> cpu usage) >> >> How: >> - You probably need libgl1 and libsdl-1.2-0 opks installed. >> ( opkg install libgl1 ) > > It needs also libglu1... > >> - You probably want to stop frameworkd to make the comparison fair: >> /etc/init.d/frameworkd stop >> >> - Then run the binary: >> gltest.out >> and wait a few seconds before hitting ctrl-c. The FPS number should >> print out -- that's the number I'm looking for. >> >> I'm thinking of writing a (really) simple game. If the FPS on the >> freerunner is much slower (and I expect it to be slower for now), I'll >> avoid doing fullscreen swaps unless/until there's an accelerated glamo >> driver. > > Using Om2008 with Illume ON (and qpe down) running in Xglamo I got: > > [EMAIL PROTECTED]:~# DISPLAY=:0 /tmp/testgl.arm.out & sleep 15 && killall > testgl.arm.out > Screen BPP: 16 > > Vendor : Brian Paul > Renderer : Mesa X11 > Version : 1.5 Mesa 6.5.2 > Extensions : GL_ARB_depth_texture GL_ARB_draw_buffers > GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_half_float_pixel > GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture > GL_ARB_occlusion_query GL_ARB_pixel_buffer_object > GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects > GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient > GL_ARB_texture_border_clamp GL_ARB_texture_compression > GL_ARB_texture_cube_map GL_ARB_texture_env_add > GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar > GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat > GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle > GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object > GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr > GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate > GL_EXT_blend_func_separate GL_EXT_blend_logic_op GL_EXT_blend_minmax > GL_EXT_blend_subtract GL_EXT_clip_volume_hint > GL_EXT_compiled_vertex_array GL_EXT_convolution GL_EXT_copy_texture > GL_EXT_depth_bounds_test GL_EXT_draw_range_elements > GL_EXT_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_fog_coord > GL_EXT_gpu_program_parameters GL_EXT_histogram GL_EXT_multi_draw_arrays > GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_paletted_texture > GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset > GL_EXT_rescale_normal GL_EXT_secondary_color > GL_EXT_separate_specular_color GL_EXT_shadow_funcs > GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_subtexture > GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_edge_clamp > GL_EXT_texture_env_add GL_EXT_texture_env_combine > GL_EXT_texture_env_dot3 GL_EXT_texture_lod_bias > GL_EXT_texture_mirror_clamp GL_EXT_texture_object > GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_timer_query > GL_EXT_vertex_array GL_APPLE_packed_pixels GL_APPLE_vertex_array_object > GL_ATI_blend_equation_separate GL_ATI_texture_env_combine3 > GL_ATI_texture_mirror_once GL_ATI_fragment_shader > GL_IBM_multimode_draw_arrays GL_IBM_rasterpos_clip > GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate > GL_MESA_pack_invert GL_MESA_program_debug GL_MESA_resize_buffers > GL_MESA_ycbcr_texture GL_MESA_window_pos GL_NV_blend_square > GL_NV_fragment_program GL_NV_light_max_exponent GL_NV_point_sprite > GL_NV_texture_rectangle GL_NV_texgen_reflection GL_NV_vertex_program > GL_NV_vertex_program1_1 GL_OES_read_format GL_SGI_color_matrix > GL_SGI_color_table GL_SGI_texture_color_table GL_SGIS_generate_mipmap > GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp > GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow > GL_SGIX_shadow_ambient GL_SUN_multi_draw_arrays > > SDL_GL_RED_SIZE: requested 5, got 8 > SDL_GL_GREEN_SIZE: requested 5, got 8 > SDL_GL_BLUE_SIZE: requested 5, got 8 > SDL_GL_DEPTH_SIZE: requested 16, got 16 > SDL_GL_DOUBLEBUFFER: requested 1, got 1 > testgl: SDL error 'Unknown OpenGL attribute' > [EMAIL PROTECTED]:~# 10.16 FPS > > So quite slower... > _______________________________________________ devel mailing list [email protected] https://lists.openmoko.org/mailman/listinfo/devel
