On Thu, 27 Nov 2008 16:39:33 +0100 "Andreas Pokorny" <[EMAIL PROTECTED]> wrote:
> Does Mesa already provide an OpenGL|ES API? Is Mesa a good starting > point at all? Since OpenGL ES is a subset of full OpenGL, I don't think it actually makes that much difference. I haven't had much luck at all looking for hardware accelerated implementations of "strict ES" apart from proprietary drivers. Or, for that matter, in finding information about whether using Mesa for ES is "sensible" from its point of view. Does anyone know more about this? I did find this, however, which is relevant: http://lists.openmoko.org/pipermail/community/2007-September/010509.html My opinion from the information I have at the moment is that it'd be best to use Mesa, even if it isn't meant to be used just for ES. The we could just "forget" to handle anything which Glamo won't do - either fall back onto software rendering or abort with an error. The end result would be the same - as if we'd written our own implementation of the ES API from scratch - and we get the benefit of Mesa, DRI and several other drivers to examine for reference. Tom _______________________________________________ devel mailing list [email protected] https://lists.openmoko.org/mailman/listinfo/devel
