On Fri, 2008-12-12 at 14:00 +0200, Aapo Rantalainen wrote: > 2) Why mp3 didn't play? Probably because you need to use a mad based decoder, the float based ones take too much CPU.
> 3) When I use SDL_mixer on game, the ogg-playing is too heavy and > sounds crappy. What can I do for it? You need to use a tremor based ogg codec, otherwise you have the same problem with floats as mp3. Graeme _______________________________________________ devel mailing list [email protected] https://lists.openmoko.org/mailman/listinfo/devel
