On Wed, 30 Sep 2009 13:22:32 +0200 Fabian Killus <[email protected]> wrote:
> On Wed, 30 Sep 2009 12:31:26 +0200 > Marcel <[email protected]> wrote: > > > So how is that Ball in Mokomaze done? From the falling-into-holes > > motion I guess it's kinda 3D, but so fluent, how did the author > > achieve that? > > > > -- > > Marcel > > I looked at mokomaze some time ago. I think it used sprites for all > possible angles instead of real 3D. Since the ball is the only moving > object on the screen and not very big either, this is possible. > In case your objects aren't very big I'd suggest to use the same > approach. For example you could have one image per 10 degrees (That > would only make 36 images per object). > > jxs Or do some integer based rotation and/or scaleing, the biggest issue seems to be the limited bandwidth to the video RAM http://talpadk.wordpress.com/2009/10/10/progress-not-always-for-the-better/ > > _______________________________________________ > devel mailing list > [email protected] > https://lists.openmoko.org/mailman/listinfo/devel -- Visti Andresen _______________________________________________ devel mailing list [email protected] https://lists.openmoko.org/mailman/listinfo/devel
