Hi Thomas,
Thanks.
I'll just boil down to your last important remark

On 12/05/2013 09:56 AM, Thomas Perl wrote:
Are we missing code examples of how to integrate C++-based OpenGL rendering like QGLWidget (initializeGL, resizeGL and paintGL) with Sailfish Silica QML UIs? Would it help you if such examples were available (a simple hello world with Silica buttons and a rectangular area where things are rendered with OpenGL)?
Yes, please!
In my case -and also others on the list-: C++ driven/controlled and a combination of an openGL window and and a GUI window in one screen. This combination is sometimes necessary when you want to see the GUI interaction result immediately on the openGL window (e.g. [aircraft navigation] input of longitude/latitude values for way points should be visible on the openGL map directly).
I know this is not the Sailfish way, but -by exception- it is necessary.

Also:
I have been struggling over the C++-QML-Sailfish GUI sometime.
But I managed to get an app working.
It is an example of a C++ controlled app, using 'standard' QML lists, and a 'main' Sailfish GUI, with quite some C++<>QML communication implemented.
This might also be useful as an example.
see https://github.com/sailfishapps/checklists

regards,
wim
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