Hi Thomas,
Thanks.
I'll just boil down to your last important remark
On 12/05/2013 09:56 AM, Thomas Perl wrote:
Are we missing code examples of how to integrate C++-based OpenGL
rendering like QGLWidget (initializeGL, resizeGL and paintGL) with
Sailfish Silica QML UIs? Would it help you if such examples were
available (a simple hello world with Silica buttons and a rectangular
area where things are rendered with OpenGL)?
Yes, please!
In my case -and also others on the list-: C++ driven/controlled and a
combination of an openGL window and and a GUI window in one screen.
This combination is sometimes necessary when you want to see the GUI
interaction result immediately on the openGL window (e.g. [aircraft
navigation] input of longitude/latitude values for way points should be
visible on the openGL map directly).
I know this is not the Sailfish way, but -by exception- it is necessary.
Also:
I have been struggling over the C++-QML-Sailfish GUI sometime.
But I managed to get an app working.
It is an example of a C++ controlled app, using 'standard' QML lists,
and a 'main' Sailfish GUI, with quite some C++<>QML communication
implemented.
This might also be useful as an example.
see https://github.com/sailfishapps/checklists
regards,
wim
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