On Thu, Nov 6, 2014 at 2:17 PM, Joona Petrell <joona.petr...@jolla.com> wrote:
> 3rd party apps will use similar tooling for deploying scalable icons as the > platform apps. We will provide instructions how to make you icons scalable > as part of future Silica UI toolkit documentation. The source icon format > will be a variant of SVG. Perfect, that was just what I wanted to hear, I am already using SVG to design the icon, and have it rendered by Inkscape. I think I will need few changes then. > The current plan is to render the icons to the > physical dimensions and resolution of the target display as a > post-installation step to avoid costly runtime scaling. That is good. Will it be possible to use the same mechanism to scale also application artwork, in addition to "desktop" icons? In KDEGames, artwork is provided as an svg file, which is rendered to a cache at runtime, for every size that is required. But for SailfishOS, the size would not need to change, since windows cannot change size. Also, I suppose that using the SailfisOS theme object will be even more important to get the right sizes for each element, as they will be no longer guaranteed to be the same across the board. I look forward to test this out on my Nexus 7.... :) Best regards, Luciano -- Luciano Montanaro Anyone who is capable of getting themselves made President should on no account be allowed to do the job. -- Douglas Adams _______________________________________________ SailfishOS.org Devel mailing list To unsubscribe, please send a mail to devel-unsubscr...@lists.sailfishos.org