You check it first. Implementation may vary in different OSes
Sent from Windows Mail
From: Thomas Tanghus
Sent: Friday, June 12, 2015 3:10 PM
To: devel@lists.sailfishos.org
On Friday 12 June 2015 02:21:10 coderusin...@gmail.com wrote:
> Please use SoundEffect class for that:
I did that originally, but on request I have added the option to select a
custom sound file, and I don't wanna limit users to wav files.
Also the SoundEffect docs says:
"If low latency is not important, consider using the MediaPlayer or Audio
types instead, since they support a wider variety of media formats and are
less resource intensive."
> > On Tuesday 03 February 2015 23:13:44 Luis Manuel Ramos Da Costa wrote:
> > > Audio {
> > >
> > > id : whipSound
> > > loops : Audio.Infinite
> > > source:"qrc:/sounds/resources/sounds/whipSound.flac"
> > >
> > > }
> >
> > That can teach me to read the ml regularly ;)
> >
> > The loops property isn't documented in the documentation in the SDK, so I
> >
> > made an ugly hack to emulate it:
> > Audio {
> >
> > id: alarm;
> > source: Qt.resolvedUrl(selectedSound);
> >
> > property bool forceStopped: false;
> >
> > function forceStop() {
> >
> > forceStopped = true;
> > stop();
> >
> > }
> >
> > onStopped: {
> >
> > if(loopSound && !forceStopped) {
> >
> > play();
> >
> > } else {
> >
> > forceStopped = false;
> >
> > }
> >
> > }
> >
> > }>
--
Med venlig hilsen / Best regards
Thomas Tanghus
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