Hello,

I would like to create an app that will simulate a musical instrument, like a 
piano or drum-pad, and I am interested in finding a technique that will produce 
sounds after tapping on the screen, with the lowest possible latency. 

I tried something in pure QML: a SoundEffect element was played on the 
"onPressed" event of an element on the screen. While the latency of this 
approach is not bad at all, it would be even better if the sound could come 
with a smaller latency after tapping. 

I know Sailfish relies on PulseAudio for sound, and JACK doesn't make sense 
here, so the minimum latency will still be noticeable.

Should QSoundEffect react faster if I use C++ for sound? Maybe using SDL 
instead of Qt/QML will make the application react faster to touches?

Thank you!
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