----- Original Message -----
> From: "Martin Perina" <mper...@redhat.com>
> To: "Vojtech Szocs" <vsz...@redhat.com>
> Cc: "devel" <devel@ovirt.org>, "Juan Hernández" <jhern...@redhat.com>
> Sent: Friday, January 6, 2017 10:14:22 PM
> Subject: Re: [ovirt-devel] PatternFly upgrade - how to handle JS dependencies
> 
> On Fri, Jan 6, 2017 at 6:45 PM, Vojtech Szocs <vsz...@redhat.com> wrote:
> 
> > Hello,
> >
> > we'd like to upgrade the version of PatternFly (plus associated libraries,
> > namely Bootstrap and jQuery) used in oVirt UI.
> >
> > Today, PatternFly stuff (PF + associated libraries) comes from
> > `patternfly1`
> > package hosted at Copr repo:
> >
> >   https://copr.fedorainfracloud.org/coprs/patternfly/patternfly1/
> >
> > Today, we require `patternfly1` as both Engine RPM build dependency and the
> > Engine devel. env. dependency.
> >
> > To keep things simple, I'd like to propose the following approach:
> >
> > - create oVirt specific package, e.g. `ovirt-patternfly`, hosted at Copr,
> >   containing PatternFly + associated libraries (Bootstrap, jQuery) which
> >   are intended *specifically* for use by oVirt UI (hence the ovirt prefix)
> >
> > - discontinue maintenance of `patternfly1` package at Copr
> >
> > - keep the existing approach: require `ovirt-patternfly` as both the Engine
> >   build dependency and the Engine devel. env. dependency
> >
> 
> ​+1 from me.
> 
> The only issue is that we combine several javascript libraries in a package
> named ovirt-patternfly.

Well, this is the same approach like with ovirt-engine-nodejs-modules,
with a difference that nodejs-modules is intended for build-time only.

The proposed `ovirt-patternfly` (or whatever it's called) is intended
for Engine run-time + as Engine devel. env. pre-requisite.

The idea is to bundle all JS/CSS/etc. files required by $PROJECT into
a single package. In case of `ovirt-patternfly`, $PROJECT == Engine.

> Is there a high probabily that we will need some
> other javascript libraries in near future?

Not too likely, but there's always the chance.

> If so, then I'd rather call the
> package ovirt-javascript-dependencies (or ovirt-js-dependencies).

OK, maybe even putting `engine` in the name, since we actually need it
for the Engine (GWT UI), e.g. `ovirt-engine-ui-dependencies`.

> ​
> 
> 
> >
> > An alternative approach would be to introduce Node.js as Engine devel. env.
> > dependency (use `npm install` to pull PF stuff), while using the existing
> > ovirt-engine-{nodejs,nodejs-modules} packages for Engine RPM build.
> >
> > However, this alternative has some downsides, namely complication of devel.
> > env. just to fetch the PF stuff. I don't like the idea of complicating the
> > existing devel. env. just for the sake of fetching some 3rd party libs.
> >
> > I'm wondering what others think about this.
> >
> > Regards,
> > Vojtech
> > _______________________________________________
> > Devel mailing list
> > Devel@ovirt.org
> > http://lists.ovirt.org/mailman/listinfo/devel
> >
> 
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