On Thu, Aug 14, 2003 at 11:07:46AM +0200, Alexander Block wrote:
> Thanks for your quick answer. Where can I get more information about the 
> shadowfb driver (include file, library, API doc) ?

In the X source file ? I don't know if the design document speaks about
it, but it is rather straightforward to implement. The source code of
shadowfb  is in :

  xc/programs/Xserver/hw/xfree86/shadowfb

And contain the following header file :

/* $XFree86: xc/programs/Xserver/hw/xfree86/shadowfb/shadowfb.h,v 1.4
 * 2003/02/18 19:10:35 alanh Exp $ */

#ifndef _SHADOWFB_H
#define _SHADOWFB_H

#include "xf86str.h"

/*
 * User defined callback function.  Passed a pointer to the ScrnInfo
 * struct,
 * the number of dirty rectangles, and a pointer to the first dirty
 * rectangle
 * in the array.
 */
typedef void (*RefreshAreaFuncPtr)(ScrnInfoPtr, int, BoxPtr);

/*
 * ShadowFBInit initializes the shadowfb subsystem.  refreshArea is a
 * pointer
 * to a user supplied callback function.  This function will be called
 * after
 * any operation that modifies the framebuffer.  The newly dirtied
 * rectangles
 * are passed to the callback.
 *
 * Returns FALSE in the event of an error.
 */
Bool
ShadowFBInit (
    ScreenPtr           pScreen,
    RefreshAreaFuncPtr  refreshArea
);

/*
 * ShadowFBInit2 is a more featureful refinement of the original
 * shadowfb.
 * ShadowFBInit2 allows you to specify two callbacks, one to be called
 * immediately before an operation that modifies the framebuffer, and
 * another
 * to be called immediately after.  
 *
 * Returns FALSE in the event of an error
 */
Bool
ShadowFBInit2 (
    ScreenPtr           pScreen,
    RefreshAreaFuncPtr  preRefreshArea,
    RefreshAreaFuncPtr  postRefreshArea
);

#endif /* _SHADOWFB_H */

If you need additional info, look at how the other drivers implement it.

Friendly,

Sven Luther
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