Hi guys! We're developing a DGA program that render full screen at 1280x1024 16 bpp 15fps the video image read from a sony camera, but we're experiencing tearing artifacts during rendering. This is a part of the code that copies the data to the frame buffer:
void CAM_APP::DisplayImage_NoPartial(unsigned char* offset) { register int j; register unsigned long caddr = (unsigned long) offset; for(j=0; j<iSize; caddr+=2,j++){ *( (unsigned short*) caddr ) = sTable[g_pBuf[j]]; } } Where the offset is the start of the buffer destination, and g_pBuf is the data captured from the camera. we've tried copying the data during vertical resync but we're still experiencing tearing on the image. We're using an AMD gx2 geode processor w/ 128 mb ram and 8mb vram. I would like to ask your help in removing the tearing artifacts. Thanks. --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.797 / Virus Database: 541 - Release Date: 11/15/2004 _______________________________________________ Devel mailing list [EMAIL PROTECTED] http://XFree86.Org/mailman/listinfo/devel