On vrijdag 23 november 2018 13:26:23 CET Oliver Wolff wrote: > I am not aware of anyone having any plans about that. How hard it is to get > things upstreamed into Qt depends on the general approach. If you want to > upstream your changes to Angle and use an updated version in Qt it might > take a (long) while. The last Angle update we did was not to anything near > current HEAD as Angle drops compilers a lot earlier than Qt and we had to > find a version that still supported Qt's minimum (MSVC 2015 and mingw 7.3 I > think). They are moving much faster than Qt. As soon as we drop MSVC2015 we > might be able to update to a newer Sha of Angle, but by then Angle might > have risen their requirements as well. > > Another approach would be having the Angle patches inside Qt but I image > that having HDR support might be a bigger undertaking and thus this might > not be a feasible solution.
Right now, we're actually patching the angle that comes with Qt, though the patches should apply just fine to a more recent version of Angle. We've also managed to make not just the demo applet work, but Krita itself, which means that the whole stack of angle, opengl, qt-opengl and everything appears to be sane(-ish) :-) -- https://www.krita.org
signature.asc
Description: This is a digitally signed message part.
_______________________________________________ Development mailing list [email protected] https://lists.qt-project.org/listinfo/development
