Have you set renderType to Text.NativeRendering ? Tor Arne
> On 25 Nov 2018, at 22:46, Alberto Mardegan <[email protected]> > wrote: > > Hi all! > I'm working on a desktop style for the QtQuick Controls 2 API [1], and > as I'm trying to achieve a pixel-by-pixel equivalence with QtWidgets, > I'm writing unit tests which graphically compare the output generated by > my controls versus that generated by QtWidgets. > > I'm getting some issues with the fonts, for example in the buttons' > label: they just don't match, despite the fact that the QFont set on the > QPainter is exactly the same. For some reason, the lower levels of the > graphical stack (FontConfig, I presume) select a different font in > QtQuick, compared to the one used in QtWidgets. > > The issue seems to go away if I run the tests under xvfb and specify a > different configuration file for FontConfig [2]. While this does the > trick, I'm left wondering whether (and where) QtWidgets somehow > initializes FontConfig differently from QtQuick. I guess I could get rid > of some hacks and truly achieve a pixel perfect replacement if I found > the way to replicate QtWidgets' font configuration in my QtQuick module. > > Any ideas? > > Ciao, > Alberto > > [1]: https://gitlab.com/mardy/qqc2-desktop > [2]: > https://gitlab.com/mardy/qqc2-desktop/commit/caba6e67ce745d0653a10ccf8d801ad799129668 > > -- > http://blog.mardy.it - Geek in un lingua international > _______________________________________________ > Development mailing list > [email protected] > https://lists.qt-project.org/listinfo/development _______________________________________________ Development mailing list [email protected] https://lists.qt-project.org/listinfo/development
