Hi, OpenGL session notes (pasted from http://qt-project.org/groups/qt-contributors-summit-2012/wiki/QtOpenGL) so you can comment inline.
Thanks to Samuel for leading the session and taking the notes! Girish Future plans - Desktop OpenGL 3+ support, ES 3 support - QOpenGLWindow - Shared cross process graphics buffer APIs - copy to texture - bind to texture - bind as framebuffer - locking / unlocking subrectangles for SW / HW access - synchronization - QPA / preliminary ? - IPC / way of exposing buffer across processes - file descriptor - hardware address, handle, etc - capabilities - page flipping to the screen - linear formats / non-linear formats - orthogonal to the QPA APIs? multiple buffer abstractions - QOffscreenSurface - texture atlas API / area allocator - simple imperative GLES2 painter suited for Canvas 2D etc, lose all the poorly / unnecessary performing features of QPainter - QPainterV2 API, reduced QPaintEngine API - learn from Skia - improved API that discourages slow use cases - the problem of RGBA <-> BGRA - new image formats? - image upload parts of scene graph adaptation layer - better abstraction? - move from declarative to QPA? - fast texture uploads - subpixel layout - QScreen API for accessing subpixel layout information - subpixel layout information in QImage / QPixmap ? - QImage vs QPixmap - QPixmap::internalImage() accessor with no deep copy? - wrapping non-Qt contexts in QOpenGLContext _______________________________________________ Development mailing list Development@qt-project.org http://lists.qt-project.org/mailman/listinfo/development