On segunda-feira, 16 de julho de 2012 18.54.17, [email protected] wrote: > The reason we didn't go for this in the past is that end-user applications > always link directly against the OpenGL library, so it doesn't matter what > libraries Qt resolves at runtime. The app will resolve a different set of > libraries and the application will be screwed. > > This needs to be solved on the distribution level. It should ship OpenGL ES > or OpenGL, or both in the same library if that is what fits.
The Mesa libraries do that, which means for Intel graphics I'm happy.
NVidia users will not be so much.
Also, I remember the Linaro guys had been working on a "wrapper" or "glue"
library that would do that. I didn't follow up on that development after I
joined Intel, though.
--
Thiago Macieira - thiago.macieira (AT) intel.com
Software Architect - Intel Open Source Technology Center
Intel Sweden AB - Registration Number: 556189-6027
Knarrarnäsgatan 15, 164 40 Kista, Stockholm, Sweden
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