Thanks for pointing out the dependency, but it seems that replacing the 
QtQuick2 has bigger effort than adding the opengl support.

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of 
Alpert Alan (Nokia-MP/Brisbane)
Sent: Tuesday, August 14, 2012 2:50 PM
To: [email protected]
Cc: Han Maokun (Nokia-MP/Beijing)
Subject: Re: [Development] About QML depends on opengl

On Fri, 10 Aug 2012 11:18:59 ext Thomas McGuire wrote:
> Hi,
> 
> On Friday 10 August 2012 10:56:27 [email protected] wrote:
> > >From the code, it seems that QML will depend on the opengl, but is 
> > >there a way to remove such dependency ?
> > 
> > Because our platform doesn't support opengl yet.
> 
> It is not possible to remove the OpenGL dependency, the scenegraph 
> code is quite deeply integrated into the QtQuick UI elements.
> What you can do is use llvmpipe + mesa to get somewhat faster software 
> rendering.

It's also worth pointing out that it isn't QML that depends on openGL, it's the 
QtQuick 2.0 module. You can create your own GUI primitives or controls which 
use software painting, and then use them in QML instead of QtQuick.

--
Alan Alpert
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