On Tuesday 08 January 2013 08:31:10 Sletta Gunnar wrote: > On Jan 7, 2013, at 11:16 AM, Sean Harmer <sean.har...@kdab.com> wrote: > > Given the current contents of QtGui and the state of Qt3D I would suggest > > the following: > > > > QtGui continues to be the home for low-level OpenGL convenience classes. > > That is classes that have a pretty much 1:1 mapping to OpenGL objects. So > > things like: > > > > * Shaders > > * Query objects > > * Texture and Sampler > > * Vertex Array Objects > > * Buffer objects > > * Framebuffer objects > > I agree. > > > Some of these are already used by QQ2, some are not but could be in the > > future. > > > > For higher-level abstractions I would suggest that we refactor and split > > Qt3D into a number of more fine-grained and targeted libraries. Right now > > it is quite monolithic consisting of the C++ threed library and the QML > > integration. > > > > Some ideas for these: > > > > * 3D maths (float and double versions) (or could extend QtGui 3D maths) > > I would really like us to consider Eigen here. I have not used it > personally, but it looks pretty solid and there has been quite a lot of > pushing for the use of this already on this list and others. Since this is > in the scope of a 3D add-on library, then the additional dependency is not > a problem.
OK cool. I have no problem with Eigen. I used it at my previous job and it's nice. We just need to make sure we can use it with a nice API in conjunction with QOpenGLShaderProgram etc. but that should not be difficult. > > * OpenGL Enablers: Material; Texture unit configuration/management etc > > * Geometry building/manipulation > > * Encapsulation: bounding volumes, intersection testing, ray casting etc > > * Animation > > * Scene Management > > * QML integration > > > > * OGRE/OpenSceneGraph integrations > > This is perhaps another candidate to sit higher up in the stack, at least > one that should not depend on too much other than QtGui and QOpenGLContext > and/or Qt Quick 2.0. Integrating OGRE and OSG with QtQuick 2 in a "give me > a surface and GL context" kind of manner is something I consider a very > likely scenario. For the basic integration yes, but we can also refactor Qt3D so that some of its contained libs only depends upon QtCore and/or QtGui. Discussing this with James Turner, one thing we would like to look at adding in time is a set of QML bindings for OSG in addition to the basic integration. Cheers, Sean _______________________________________________ Development mailing list Development@qt-project.org http://lists.qt-project.org/mailman/listinfo/development