On 01/08/2013 02:03 AM, Alan Alpert wrote: > Feedback? > > It's really Qt that's cross-platform focused now, not me. I just want > this so that SameGame runs beautifully on BB10 :) . So while I'd > welcome feedback from any source, I *need* to hear it from people > interested in other platforms (or even just cross-platform > development!).
As Attila wrote, platform content selection is already possible with the resource system (and I think it can easily be achieved with external QML files as well) by selecting the import paths based on the platform. This already works for me: =============== contains(MEEGO_EDITION,harmattan) { # Harmattan UI overrides RESOURCES += ../qml/harmattan.qrc DEFINES += MEEGO } else { maemo5 { RESOURCES += ../qml/maemo.qrc DEFINES += MAEMO5 } else { # Desktop RESOURCES += ../qml/desktop.qrc } } =============== It seems to me that this is a problem which can/should be solved at the build system level. Also, this can be used to address another concern you mentioned in your blog post, about the performance of the calculations required for resolution independence: you could have a preprocessor for QML files that works like this: qml-defs-processor -defs constants-bb10.js input.qml > output.qml which would load the constants-bb10.js file and substitute them in the input.qml file, also performing basic math operations; so, if your input.qml is: =============== Item { width: 4 * mm } =============== and constants-bb10.js is: =============== mm = 4.5 =============== you would get the following output.qml: =============== Item { width: 18 } =============== A similar tool could be produced to expand Ubuntu's units.mm(4) functions into the final value. And why not, to "compress" the QML file and remove all whitespaces :-) Ciao, Alberto _______________________________________________ Development mailing list Development@qt-project.org http://lists.qt-project.org/mailman/listinfo/development