> >
> > It could also fail later, as it is mostly asynchronous. Or it could
> succeed with a result. ie
> >
> >     Q_SIGNAL void deviceConntected(SomeDevice device);
> >     Q_SIGNAL void deviceConnectionFailed(SomeOtherConnectError
> error);
> >
> > or one signal:
> >
> >     Q_SIGNAL void deviceConnectionResult(SomeDevice device,
> ConnectionResult result);
> 
> Looking at other async APIs like QProcess and QNetworkReply having two
> signals isn't unusual.
> 

Neither case is unusual, from what I can find.  That's the problem! :-(

I don't like a single signal where one param goes unused.
But I don't like 2 signals, where one is not connected to (I've found that 
people don't bother connecting to the error() signal), and needing to make 2 
connections becomes "wordy".


> > Also consider that there are multiple async operations, not just
> 'connectToDevice'.  There is scan, startSession, etc.
> >
> > Should there be a single error() covering everything?  Or one per
> task? Or a way to link the error back to the task?
> >
> >     RequestId startSession();
> >     RequestId startScan();
> >
> >     Q_SIGNAL void error(RequestId requestId, BigSetOfErrorEnums
> error, QString errorStringAsWellMaybe);
> 
> Please don't! Such APIs are ugly and hard to use. I'd consider to wrap
> the operations in classes and return them when starting the operation.
> Like QNetworkAccessManager does for QNetworkReply. The returned object
> then handles the state and emit the signals for the particular context.
> E.e. connectToDevice() could return a WiFiDevice or WiFiConnection
> object, which then handles the state for that particular connection.
> 

Yes, a Reply object is the other pattern we have used.
One downside is that it means another allocation (or 2 - one for the object, 
one for the PIMPL)
and it also means someone needs to track/own that memory.
And sometimes another object seems like overkill, if the operation is "simple" 
(if any async operation can be called "simple").


> 
> > - Is "finished()" OK if it didn't _complete_ (successfully) or should
> it be... "ended()" or some better word?
> 
> finished() is commonly used also when operations succeed (e.g.
> QNetwork). It shouldn't be too many different signals, otherwise users
> will forget
> to connect to some of the signals.
> 

Note also that some Qt APIs only send finished() on success, while others send 
finished() even after error(). ie you always get a finished().  This is 
actually good for users that go into a certain state while something is being 
done - they won't get stuck in that state by missing the end of the state.
But we should be consistent.


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