On Thu, Aug 14, 2014 at 12:34 PM, Shaw Andy <andy.s...@digia.com> wrote:
> If you were using WA_PaintOnScreen then you also need to ensure you 
> reimplement paintEngine() to return 0. Had you done that at all?

Thanks for your help and sorry for the late reply. I was missing the
return 0 on paintEngine() (I should have read the docs carefully) but
after adding that the widget keeps painting black. I'll prepare a
simple case to reproduce this and file a bug report.

David E. Narvaez
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