On 2020-02-21 12:41, Ville Voutilainen wrote:
On Fri, 21 Feb 2020 at 14:30, Mitch Curtis <mitch.cur...@qt.io> wrote:

> > without any annotation is not what we want. We'd miss vital information
> and reduce readability.
> Can you please explain what that vital information is?
How can you tell if it's a signal being emitted or just a function call without the emit syntax? With the emit syntax before the signal emission, it's immediately obvious that it's a signal. Not all signals follow the *Changed() naming convention, nor should they, so it becomes even less obvious in those cases.

Why do I need to know that it's a signal being emitted? How is that
"vital information"? I could just as well
invoke any other callback, but I find myself not exactly yearning for
being able to write
callback somethingHappened();


Signals have different semantics than regular functions.

If I'm reading the body of makePlane() I can ignore the signal emissions, as they aren't important for how a plane is made, they just inform whoever is listening.

And I'd argue that the emitter shouldn't even know who or how many slots are connected to the signal, might even be zero, it shouldn't matter.

If you really need to execute a piece of code, call a normal function, don't emit a signal.





Regards,
--
Sérgio Martins | sergio.mart...@kdab.com | Senior Software Engineer
Klarälvdalens Datakonsult AB, a KDAB Group company
Tel: Sweden (HQ) +46-563-540090, USA +1-866-777-KDAB(5322)
KDAB - The Qt, C++ and OpenGL Experts
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