Hi Ulf, > QProperty is the way to enable QML-style bindings in C++. It gives you a > powerful way of expressing relations between properties in a succinct > way. You can assign a binding functor directly to a QProperty. Any > QProperties the functor accesses are automatically recorded. Whenever > one of the recorded QProperties changes, the functor is (eventually) > re-evaluated and the original property is updated. You don't have to > remember to connect any signals. This is a big step forward as > connecting all relevant signals to all relevant slots and manually > re-evaluating everything that depends on any changes adds a lot of error > prone boiler plate to many projects.
This is a first-heard for me. Have you thought about how this would work with the Remote Objects module? I'm worried it would not work well at all... Is there a helloworld example available so people can get a better handle on what this is doing and how it works? Thanks, Brett
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